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path: root/modules/bullet/generic_6dof_joint_bullet.cpp
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2019-06-11Fix error macro calls not ending with semicolonRémi Verschelde
It's not necessary, but the vast majority of calls of error macros do have an ending semicolon, so it's best to be consistent. Most WARN_DEPRECATED calls did *not* have a semicolon, but there's no reason for them to be treated differently.
2019-01-01Update copyright statements to 2019Rémi Verschelde
Happy new year to the wonderful Godot community!
2018-11-27Added function to control 6DOF precisionAndrea Catania
2018-11-13Added angular restitutionGeoffrey Irons
Adding angular and linear springs Added getters
2018-08-27Fix build after c2a9cb34Rémi Verschelde
`return` statements were missing, and those warnings do not need to be behind #ifdefs, they do not expose any deprecated API.
2018-08-26Added deprecated to joints un/used parametersAndrea Catania
2018-08-15Improved 6DOF joint implementation, and removed useless function from cone jointAndrea Catania
2018-03-16Implemented interface for bullet joint motorsGeoffrey
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
2018-01-01Update copyright statements to 2018Rémi Verschelde
Happy new year to the wonderful Godot community!
2017-12-09Changed how 6DOF limits worksAndreaCatania
2017-12-09Fixed joint scaleAndreaCatania
2017-12-07Style: Apply new clang-format 5.0 style to all filesRémi Verschelde
2017-11-04Bullet physics engine implementationAndreaCatania
This is a bullet wrapper that allows Godot to use Bullet physics and benefit about all features. Also it support all specific Godot physics functionality like multi shape body, areas, RayShape, etc.. It improve the Joints, Trimesh shape, and add support to soft body even if Godot is not yet ready to it.