Age | Commit message (Expand) | Author |
2020-05-14 | Port member initialization from constructor to declaration (C++11) | Rémi Verschelde |
2020-04-02 | Replace NULL with nullptr | lupoDharkael |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-10-08 | Fixed RigidBody stuttering when changing collision layer/mask | PouleyKetchoupp |
2019-05-07 | Add transform support to deal with Bullets centering of shapes | Bastiaan Olij |
2019-04-23 | Allow adding disabled shapes | ShyRed |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-10-07 | Optimitzed area overlap checks | Andrea Catania |
2018-10-06 | Improved code that handles collision shapes, fixes #21945 | Andrea Catania |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde |
2018-09-06 | Optimized in case is used just 1 shape with no transform | Andrea Catania |
2018-01-08 | Fixed Bullet collision shapes scale | AndreaCatania |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-04 | Merge pull request #13257 from AndreaCatania/master | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-12-23 | Fixed kinematic movement stuck, Changed how shape scale works, Optimized | AndreaCatania |
2017-12-08 | Fixed bullet get_transform scale | AndreaCatania |
2017-12-07 | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde |
2017-11-04 | Bullet physics engine implementation | AndreaCatania |