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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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bullet
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collision_object_bullet.h
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Author
2020-10-18
Refactor MethodBind to use variadic templates
reduz
2020-10-08
Revert "Optimized physics object spawn time and optimized shape usage when th...
Andrea Catania
2020-10-08
Revert "- Enhanced the flush mechanism by flushing only needed thing."
Andrea Catania
2020-07-27
- Enhanced the flush mechanism by flushing only needed thing.
Andrea Catania
2020-06-24
Optimized physics object spawn time and optimized shape usage when the shape ...
Andrea Catania
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-10-08
Fixed RigidBody stuttering when changing collision layer/mask
PouleyKetchoupp
2019-05-07
Add transform support to deal with Bullets centering of shapes
Bastiaan Olij
2019-04-23
Allow adding disabled shapes
ShyRed
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-10-07
Optimitzed area overlap checks
Andrea Catania
2018-10-06
Improved code that handles collision shapes, fixes #21945
Andrea Catania
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-06
Optimized in case is used just 1 shape with no transform
Andrea Catania
2018-01-08
Fixed Bullet collision shapes scale
AndreaCatania
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-04
Merge pull request #13257 from AndreaCatania/master
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-23
Fixed kinematic movement stuck, Changed how shape scale works, Optimized
AndreaCatania
2017-12-08
Fixed bullet get_transform scale
AndreaCatania
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-11-04
Bullet physics engine implementation
AndreaCatania