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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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bullet
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collision_object_bullet.cpp
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Author
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-03-06
Added some checks to prevent accessing a null collider
Duddino
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-10-08
Revert "Optimized physics object spawn time and optimized shape usage when th...
Andrea Catania
2020-10-08
Revert "- Enhanced the flush mechanism by flushing only needed thing."
Andrea Catania
2020-07-27
- Enhanced the flush mechanism by flushing only needed thing.
Andrea Catania
2020-06-24
Optimized physics object spawn time and optimized shape usage when the shape ...
Andrea Catania
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-02-12
ObjectID converted to a structure, fixes many bugs where used incorrectly as ...
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-06-20
Fix updating of collision shape when the transform is set
Jon Ring
2019-05-07
Add transform support to deal with Bullets centering of shapes
Bastiaan Olij
2019-05-02
Merge pull request #27415 from aqnuep/kinematicbody_fixes
Rémi Verschelde
2019-04-23
Allow adding disabled shapes
ShyRed
2019-03-27
KinematicBody performance and quality improvements
Daniel Rakos
2019-01-30
Fix many asan and ubsan reported issues
Hein-Pieter van Braam
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-16
Fix some undefined behaviour in Bullet module.
Ibrahn Sahir
2018-10-08
Fix multi-statement macro call not being covered.
J08nY
2018-10-07
Optimitzed area overlap checks
Andrea Catania
2018-10-06
Improved code that handles collision shapes, fixes #21945
Andrea Catania
2018-09-28
Fix warnings about wrong member initialization order [-Wreorder]
Rémi Verschelde
2018-09-06
Fixing trimesh precision
Andrea Catania
2018-09-06
Optimized in case is used just 1 shape with no transform
Andrea Catania
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-23
Implemented Soft body
AndreaCatania
2018-04-14
Avoid converting Quat to Euler angles when not necessary.
tagcup
2018-04-09
Fixed area overlap cleaning
Andrea Catania
2018-04-06
Fixed physics server area cleaning
Andrea Catania
2018-01-16
Fixed bullet physics body shape scaling
AndreaCatania
2018-01-08
Fixed Bullet collision shapes scale
AndreaCatania
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-04
Merge pull request #13257 from AndreaCatania/master
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-23
Fixed kinematic movement stuck, Changed how shape scale works, Optimized
AndreaCatania
2017-12-08
Fixed bullet get_transform scale
AndreaCatania
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-11-23
Removed shape margin
AndreaCatania
2017-11-09
Merge pull request #12713 from AndreaCatania/master
Juan Linietsky
2017-11-07
Fixed collision exception - #12681
AndreaCatania
2017-11-07
Rewritten kinematic system
AndreaCatania
2017-11-04
Bullet physics engine implementation
AndreaCatania