summaryrefslogtreecommitdiff
path: root/modules/bullet/collision_object_bullet.cpp
AgeCommit message (Expand)Author
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-03-06Added some checks to prevent accessing a null colliderDuddino
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-10-08Revert "Optimized physics object spawn time and optimized shape usage when th...Andrea Catania
2020-10-08Revert "- Enhanced the flush mechanism by flushing only needed thing."Andrea Catania
2020-07-27- Enhanced the flush mechanism by flushing only needed thing.Andrea Catania
2020-06-24Optimized physics object spawn time and optimized shape usage when the shape ...Andrea Catania
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-14Port member initialization from constructor to declaration (C++11)Rémi Verschelde
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-02-12ObjectID converted to a structure, fixes many bugs where used incorrectly as ...Juan Linietsky
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-06-20Fix updating of collision shape when the transform is setJon Ring
2019-05-07Add transform support to deal with Bullets centering of shapesBastiaan Olij
2019-05-02Merge pull request #27415 from aqnuep/kinematicbody_fixesRémi Verschelde
2019-04-23Allow adding disabled shapesShyRed
2019-03-27KinematicBody performance and quality improvementsDaniel Rakos
2019-01-30Fix many asan and ubsan reported issuesHein-Pieter van Braam
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-11-16Fix some undefined behaviour in Bullet module.Ibrahn Sahir
2018-10-08Fix multi-statement macro call not being covered.J08nY
2018-10-07Optimitzed area overlap checksAndrea Catania
2018-10-06Improved code that handles collision shapes, fixes #21945Andrea Catania
2018-09-28Fix warnings about wrong member initialization order [-Wreorder]Rémi Verschelde
2018-09-06Fixing trimesh precisionAndrea Catania
2018-09-06Optimized in case is used just 1 shape with no transformAndrea Catania
2018-07-26Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam
2018-07-23Implemented Soft bodyAndreaCatania
2018-04-14Avoid converting Quat to Euler angles when not necessary.tagcup
2018-04-09Fixed area overlap cleaningAndrea Catania
2018-04-06Fixed physics server area cleaningAndrea Catania
2018-01-16Fixed bullet physics body shape scalingAndreaCatania
2018-01-08Fixed Bullet collision shapes scaleAndreaCatania
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-04Merge pull request #13257 from AndreaCatania/masterRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-23Fixed kinematic movement stuck, Changed how shape scale works, OptimizedAndreaCatania
2017-12-08Fixed bullet get_transform scaleAndreaCatania
2017-12-07Style: Apply new clang-format 5.0 style to all filesRémi Verschelde
2017-11-23Removed shape marginAndreaCatania
2017-11-09Merge pull request #12713 from AndreaCatania/masterJuan Linietsky
2017-11-07Fixed collision exception - #12681AndreaCatania
2017-11-07Rewritten kinematic systemAndreaCatania
2017-11-04Bullet physics engine implementationAndreaCatania