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path: root/modules/bullet/collision_object_bullet.cpp
AgeCommit message (Expand)Author
2018-09-06Fixing trimesh precisionAndrea Catania
2018-09-06Optimized in case is used just 1 shape with no transformAndrea Catania
2018-07-26Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam
2018-07-23Implemented Soft bodyAndreaCatania
2018-04-14Avoid converting Quat to Euler angles when not necessary.tagcup
2018-04-09Fixed area overlap cleaningAndrea Catania
2018-04-06Fixed physics server area cleaningAndrea Catania
2018-01-16Fixed bullet physics body shape scalingAndreaCatania
2018-01-08Fixed Bullet collision shapes scaleAndreaCatania
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-04Merge pull request #13257 from AndreaCatania/masterRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-23Fixed kinematic movement stuck, Changed how shape scale works, OptimizedAndreaCatania
2017-12-08Fixed bullet get_transform scaleAndreaCatania
2017-12-07Style: Apply new clang-format 5.0 style to all filesRémi Verschelde
2017-11-23Removed shape marginAndreaCatania
2017-11-09Merge pull request #12713 from AndreaCatania/masterJuan Linietsky
2017-11-07Fixed collision exception - #12681AndreaCatania
2017-11-07Rewritten kinematic systemAndreaCatania
2017-11-04Bullet physics engine implementationAndreaCatania