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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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modules
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bullet
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collision_object_bullet.cpp
Age
Commit message (
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Author
2018-09-06
Fixing trimesh precision
Andrea Catania
2018-09-06
Optimized in case is used just 1 shape with no transform
Andrea Catania
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-23
Implemented Soft body
AndreaCatania
2018-04-14
Avoid converting Quat to Euler angles when not necessary.
tagcup
2018-04-09
Fixed area overlap cleaning
Andrea Catania
2018-04-06
Fixed physics server area cleaning
Andrea Catania
2018-01-16
Fixed bullet physics body shape scaling
AndreaCatania
2018-01-08
Fixed Bullet collision shapes scale
AndreaCatania
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-04
Merge pull request #13257 from AndreaCatania/master
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-23
Fixed kinematic movement stuck, Changed how shape scale works, Optimized
AndreaCatania
2017-12-08
Fixed bullet get_transform scale
AndreaCatania
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-11-23
Removed shape margin
AndreaCatania
2017-11-09
Merge pull request #12713 from AndreaCatania/master
Juan Linietsky
2017-11-07
Fixed collision exception - #12681
AndreaCatania
2017-11-07
Rewritten kinematic system
AndreaCatania
2017-11-04
Bullet physics engine implementation
AndreaCatania