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path: root/modules/bullet/collision_object_bullet.cpp
AgeCommit message (Collapse)Author
2017-12-08Fixed bullet get_transform scaleAndreaCatania
2017-12-07Style: Apply new clang-format 5.0 style to all filesRĂ©mi Verschelde
2017-11-23Removed shape marginAndreaCatania
2017-11-09Merge pull request #12713 from AndreaCatania/masterJuan Linietsky
Rewritten kinematic system
2017-11-07Fixed collision exception - #12681AndreaCatania
2017-11-07Rewritten kinematic systemAndreaCatania
2017-11-04Bullet physics engine implementationAndreaCatania
This is a bullet wrapper that allows Godot to use Bullet physics and benefit about all features. Also it support all specific Godot physics functionality like multi shape body, areas, RayShape, etc.. It improve the Joints, Trimesh shape, and add support to soft body even if Godot is not yet ready to it.