index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
modules
/
bullet
/
bullet_physics_server.h
Age
Commit message (
Expand
)
Author
2018-10-06
Improved code that handles collision shapes, fixes #21945
Andrea Catania
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-10
Fiex bullet crash
Andrea Catania
2018-08-21
Merge pull request #20101 from panzergame/shape_margin
Rémi Verschelde
2018-08-20
Fixes to move and slide and ray separation, implement separation in Godot phy...
Juan Linietsky
2018-08-19
Added ray shape and move_and_slide with snapping on 3D.
Andrea Catania
2018-08-16
Expose bullet shape margin to UI.
Tristan Porteries
2018-08-07
Merge pull request #20381 from AndreaCatania/phymat_2
Juan Linietsky
2018-08-07
Removed physics material combination mode. Added rough and absorbent paramete...
Andrea Catania
2018-07-24
Modified RigidBody, PhysicsDirectBodyState, PhysicsServer, and their respecti...
Tiger Caldwell
2018-07-23
Implemented Soft body
AndreaCatania
2018-05-11
Implemented physics material
AndreaCatania
2018-02-21
Fix typos with codespell
luz.paz
2018-02-20
Improved kinematic body 2D and 3D, Now can move rigid body
Andrea Catania
2018-02-05
Added physics API in order to enable/disable collisions between rigidbody att...
Andrea Catania
2018-02-01
Fix inconsistencies and typos in argument names
Paolo Perkovic
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-10
Implemented physics linear and angular lock
AndreaCatania
2017-11-10
Allow double-axis lock in RigidBody and KinematicBody
Eric Rybicki
2017-11-09
Merge pull request #12713 from AndreaCatania/master
Juan Linietsky
2017-11-07
Rewritten kinematic system
AndreaCatania
2017-11-05
Bullet - Added support to multiple spaces
AndreaCatania
2017-11-04
Bullet physics engine implementation
AndreaCatania