Age | Commit message (Expand) | Author |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde |
2021-11-01 | Use `Callable` in Area monitor callback | rafallus |
2021-10-01 | Remove scene code in physics servers | PouleyKetchoupp |
2021-08-09 | Fix 3D moving platform logic | PouleyKetchoupp |
2021-06-04 | More explanatory names for RigidBody modes | PouleyKetchoupp |
2021-06-03 | Rename Transform to Transform3D in core | Aaron Franke |
2021-04-22 | Unexpose _direct_state_changed in PhysicsBody | rafallus |
2021-03-18 | SoftBody support in GodotPhysics 3D | PouleyKetchoupp |
2021-02-10 | Make Servers truly Thread Safe | reduz |
2021-01-28 | Use real_t in physics code | Aaron Franke |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-12-15 | Remove Generic6DOFJoint precision property | Marcel Admiraal |
2020-11-16 | Merge pull request #42167 from madmiraal/fix-42108 | Rémi Verschelde |
2020-11-07 | Reorganized core/ directory, it was too fatty already | reduz |
2020-10-08 | Revert "- Enhanced the flush mechanism by flushing only needed thing." | Andrea Catania |
2020-09-18 | Remove the unnecessary sync() and the restrictions it imposes on 3D Physics. | Marcel Admiraal |
2020-07-27 | - Enhanced the flush mechanism by flushing only needed thing. | Andrea Catania |
2020-07-10 | Add override keywords. | Marcel Admiraal |
2020-07-07 | Merge pull request #39735 from AndreaCatania/bullet_phy_add_api | Rémi Verschelde |
2020-06-24 | Added BulletPhysics APIs to return internal objects and fixed a typo. | Andrea Catania |
2020-06-02 | Refactor physics force and impulse code | Aaron Franke |
2020-05-14 | Port member initialization from constructor to declaration (C++11) | Rémi Verschelde |
2020-04-02 | Replace NULL with nullptr | lupoDharkael |
2020-03-27 | Renaming of servers for coherency. | Juan Linietsky |
2020-02-12 | ObjectID converted to a structure, fixes many bugs where used incorrectly as ... | Juan Linietsky |
2020-02-11 | Refactored RID/RID_Owner to always use O(1) allocation. | Juan Linietsky |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-06-19 | Made use of semicolons more consitent, fixed formatting | JohnJLight |
2019-05-09 | Change "ID" to lowercase "id" | Aaron Franke |
2019-04-23 | Allow adding disabled shapes | ShyRed |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-11-27 | Added function to control 6DOF precision | Andrea Catania |
2018-11-16 | -Make sure monitorable cant be flipped while flushing queries, fixes #17330 | Juan Linietsky |
2018-10-06 | Improved code that handles collision shapes, fixes #21945 | Andrea Catania |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde |
2018-09-10 | Fiex bullet crash | Andrea Catania |
2018-08-21 | Merge pull request #20101 from panzergame/shape_margin | Rémi Verschelde |
2018-08-20 | Fixes to move and slide and ray separation, implement separation in Godot phy... | Juan Linietsky |
2018-08-19 | Added ray shape and move_and_slide with snapping on 3D. | Andrea Catania |
2018-08-16 | Expose bullet shape margin to UI. | Tristan Porteries |
2018-08-07 | Merge pull request #20381 from AndreaCatania/phymat_2 | Juan Linietsky |
2018-08-07 | Removed physics material combination mode. Added rough and absorbent paramete... | Andrea Catania |
2018-07-24 | Modified RigidBody, PhysicsDirectBodyState, PhysicsServer, and their respecti... | Tiger Caldwell |
2018-07-23 | Implemented Soft body | AndreaCatania |
2018-05-11 | Implemented physics material | AndreaCatania |
2018-02-21 | Fix typos with codespell | luz.paz |
2018-02-20 | Improved kinematic body 2D and 3D, Now can move rigid body | Andrea Catania |
2018-02-05 | Added physics API in order to enable/disable collisions between rigidbody att... | Andrea Catania |
2018-02-01 | Fix inconsistencies and typos in argument names | Paolo Perkovic |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |