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path: root/modules/bullet/bullet_physics_server.h
AgeCommit message (Expand)Author
2021-11-01Use `Callable` in Area monitor callbackrafallus
2021-10-01Remove scene code in physics serversPouleyKetchoupp
2021-08-09Fix 3D moving platform logicPouleyKetchoupp
2021-06-04More explanatory names for RigidBody modesPouleyKetchoupp
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-04-22Unexpose _direct_state_changed in PhysicsBodyrafallus
2021-03-18SoftBody support in GodotPhysics 3DPouleyKetchoupp
2021-02-10Make Servers truly Thread Safereduz
2021-01-28Use real_t in physics codeAaron Franke
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-15Remove Generic6DOFJoint precision propertyMarcel Admiraal
2020-11-16Merge pull request #42167 from madmiraal/fix-42108Rémi Verschelde
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-10-08Revert "- Enhanced the flush mechanism by flushing only needed thing."Andrea Catania
2020-09-18Remove the unnecessary sync() and the restrictions it imposes on 3D Physics.Marcel Admiraal
2020-07-27- Enhanced the flush mechanism by flushing only needed thing.Andrea Catania
2020-07-10Add override keywords.Marcel Admiraal
2020-07-07Merge pull request #39735 from AndreaCatania/bullet_phy_add_apiRémi Verschelde
2020-06-24Added BulletPhysics APIs to return internal objects and fixed a typo.Andrea Catania
2020-06-02Refactor physics force and impulse codeAaron Franke
2020-05-14Port member initialization from constructor to declaration (C++11)Rémi Verschelde
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-02-12ObjectID converted to a structure, fixes many bugs where used incorrectly as ...Juan Linietsky
2020-02-11Refactored RID/RID_Owner to always use O(1) allocation.Juan Linietsky
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-06-19Made use of semicolons more consitent, fixed formattingJohnJLight
2019-05-09Change "ID" to lowercase "id"Aaron Franke
2019-04-23Allow adding disabled shapesShyRed
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-11-27Added function to control 6DOF precisionAndrea Catania
2018-11-16-Make sure monitorable cant be flipped while flushing queries, fixes #17330Juan Linietsky
2018-10-06Improved code that handles collision shapes, fixes #21945Andrea Catania
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-09-10Fiex bullet crashAndrea Catania
2018-08-21Merge pull request #20101 from panzergame/shape_marginRémi Verschelde
2018-08-20Fixes to move and slide and ray separation, implement separation in Godot phy...Juan Linietsky
2018-08-19Added ray shape and move_and_slide with snapping on 3D.Andrea Catania
2018-08-16Expose bullet shape margin to UI.Tristan Porteries
2018-08-07Merge pull request #20381 from AndreaCatania/phymat_2Juan Linietsky
2018-08-07Removed physics material combination mode. Added rough and absorbent paramete...Andrea Catania
2018-07-24Modified RigidBody, PhysicsDirectBodyState, PhysicsServer, and their respecti...Tiger Caldwell
2018-07-23Implemented Soft bodyAndreaCatania
2018-05-11Implemented physics materialAndreaCatania
2018-02-21Fix typos with codespellluz.paz
2018-02-20Improved kinematic body 2D and 3D, Now can move rigid bodyAndrea Catania
2018-02-05Added physics API in order to enable/disable collisions between rigidbody att...Andrea Catania
2018-02-01Fix inconsistencies and typos in argument namesPaolo Perkovic
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde