Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-01-01 | Update copyright statements to 2018 | RĂ©mi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-12-10 | Implemented physics linear and angular lock | AndreaCatania | |
2017-11-10 | Allow double-axis lock in RigidBody and KinematicBody | Eric Rybicki | |
2017-11-09 | Merge pull request #12713 from AndreaCatania/master | Juan Linietsky | |
Rewritten kinematic system | |||
2017-11-07 | Rewritten kinematic system | AndreaCatania | |
2017-11-05 | Bullet - Added support to multiple spaces | AndreaCatania | |
2017-11-04 | Bullet physics engine implementation | AndreaCatania | |
This is a bullet wrapper that allows Godot to use Bullet physics and benefit about all features. Also it support all specific Godot physics functionality like multi shape body, areas, RayShape, etc.. It improve the Joints, Trimesh shape, and add support to soft body even if Godot is not yet ready to it. |