Age | Commit message (Expand) | Author |
2021-09-14 | Rename WorldMarginShape to WorldBoundaryShape | PouleyKetchoupp |
2021-08-09 | Fix 3D moving platform logic | PouleyKetchoupp |
2021-06-03 | Rename Transform to Transform3D in core | Aaron Franke |
2021-04-22 | Unexpose _direct_state_changed in PhysicsBody | rafallus |
2021-03-20 | Merge pull request #46937 from nekomatata/soft-body-support | Rémi Verschelde |
2021-03-18 | SoftBody support in GodotPhysics 3D | PouleyKetchoupp |
2021-03-12 | Fixes small typos and grammar correction | Anshul7sp1 |
2021-02-10 | Make Servers truly Thread Safe | reduz |
2021-01-28 | Use real_t in physics code | Aaron Franke |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-12-15 | Remove Generic6DOFJoint precision property | Marcel Admiraal |
2020-11-16 | Merge pull request #42167 from madmiraal/fix-42108 | Rémi Verschelde |
2020-11-07 | Reorganized core/ directory, it was too fatty already | reduz |
2020-09-18 | Remove the unnecessary sync() and the restrictions it imposes on 3D Physics. | Marcel Admiraal |
2020-07-08 | Move Bullet physics query flush from Bullet space pre-tick callback to | Marcel Admiraal |
2020-07-07 | Merge pull request #39735 from AndreaCatania/bullet_phy_add_api | Rémi Verschelde |
2020-06-24 | Added BulletPhysics APIs to return internal objects and fixed a typo. | Andrea Catania |
2020-06-02 | Refactor physics force and impulse code | Aaron Franke |
2020-05-14 | Style: Enforce braces around if blocks and loops | Rémi Verschelde |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-05-14 | Port member initialization from constructor to declaration (C++11) | Rémi Verschelde |
2020-04-02 | Replace NULL with nullptr | lupoDharkael |
2020-03-30 | doc: Update classref with node renames | Rémi Verschelde |
2020-03-27 | Renaming of servers for coherency. | Juan Linietsky |
2020-02-12 | ObjectID converted to a structure, fixes many bugs where used incorrectly as ... | Juan Linietsky |
2020-02-11 | Refactored RID/RID_Owner to always use O(1) allocation. | Juan Linietsky |
2020-02-05 | Remove duplicate ERR_PRINT macro. | Marcel Admiraal |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-08-12 | Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in rest of 'modules/' | Robin Hübner |
2019-06-11 | Fix error macro calls not ending with semicolon | Rémi Verschelde |
2019-05-09 | Change "ID" to lowercase "id" | Aaron Franke |
2019-04-23 | Allow adding disabled shapes | ShyRed |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-11-27 | Added function to control 6DOF precision | Andrea Catania |
2018-10-07 | Optimitzed area overlap checks | Andrea Catania |
2018-10-06 | Improved code that handles collision shapes, fixes #21945 | Andrea Catania |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde |
2018-08-24 | Merge pull request #21049 from AndreaCatania/joints | Rémi Verschelde |
2018-08-24 | Make some debug prints verbose-only, remove others | Rémi Verschelde |
2018-08-21 | Merge pull request #20101 from panzergame/shape_margin | Rémi Verschelde |
2018-08-20 | Fixes to move and slide and ray separation, implement separation in Godot phy... | Juan Linietsky |
2018-08-19 | Added ray shape and move_and_slide with snapping on 3D. | Andrea Catania |
2018-08-16 | Expose bullet shape margin to UI. | Tristan Porteries |
2018-08-15 | Improved 6DOF joint implementation, and removed useless function from cone joint | Andrea Catania |
2018-08-07 | Merge pull request #20381 from AndreaCatania/phymat_2 | Juan Linietsky |
2018-08-07 | Removed physics material combination mode. Added rough and absorbent paramete... | Andrea Catania |
2018-07-24 | Modified RigidBody, PhysicsDirectBodyState, PhysicsServer, and their respecti... | Tiger Caldwell |
2018-07-23 | Implemented Soft body | AndreaCatania |
2018-07-23 | Merge pull request #12403 from AndreaCatania/phymat | Juan Linietsky |
2018-07-01 | added cylinder shape support | muiroc |