Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-03-13 | Fixed leak in BulletPhysicsServer | Wilson E. Alvarez | |
2018-02-27 | Implemented Bullet method omit forces | Andrea Catania | |
2018-02-21 | Fix typos with codespell | luz.paz | |
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt` Whitelist consists of: ``` ang doubleclick lod nd que te unselect ``` | |||
2018-02-20 | Improved kinematic body 2D and 3D, Now can move rigid body | Andrea Catania | |
2018-02-05 | Added physics API in order to enable/disable collisions between rigidbody ↵ | Andrea Catania | |
attached to a joint with bullet physics bullet Fixes #16424 | |||
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-12-30 | fix typo in switch statement | firefly2442 | |
2017-12-10 | Implemented physics linear and angular lock | AndreaCatania | |
2017-12-09 | Merge pull request #12756 from Stratos695/master | Rémi Verschelde | |
Allowing double-axis lock in RigidBody & KinematicBody (Fixes #12500) | |||
2017-12-07 | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde | |
2017-11-30 | Fixed bullet server null pointer check | Andrea Catania | |
Fixed bullet server null pointer check | |||
2017-11-10 | Allow double-axis lock in RigidBody and KinematicBody | Eric Rybicki | |
2017-11-09 | Merge pull request #12713 from AndreaCatania/master | Juan Linietsky | |
Rewritten kinematic system | |||
2017-11-07 | Rewritten kinematic system | AndreaCatania | |
2017-11-05 | Bullet - Added support to multiple spaces | AndreaCatania | |
2017-11-04 | Bullet physics engine implementation | AndreaCatania | |
This is a bullet wrapper that allows Godot to use Bullet physics and benefit about all features. Also it support all specific Godot physics functionality like multi shape body, areas, RayShape, etc.. It improve the Joints, Trimesh shape, and add support to soft body even if Godot is not yet ready to it. |