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path: root/modules/bullet/bullet_physics_server.cpp
AgeCommit message (Expand)Author
2021-11-10Fix errors in CharacterBody when floor is destroyed or removedPouleyKetchoupp
2021-11-01Use `Callable` in Area monitor callbackrafallus
2021-10-01Remove scene code in physics serversPouleyKetchoupp
2021-09-30Use range iterators for `Map`Lightning_A
2021-09-29Rename RID's `getornull()` to `get_or_null()`Hugo Locurcio
2021-09-14Rename WorldMarginShape to WorldBoundaryShapePouleyKetchoupp
2021-08-09Fix 3D moving platform logicPouleyKetchoupp
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-04-22Unexpose _direct_state_changed in PhysicsBodyrafallus
2021-03-20Merge pull request #46937 from nekomatata/soft-body-supportRémi Verschelde
2021-03-18SoftBody support in GodotPhysics 3DPouleyKetchoupp
2021-03-12Fixes small typos and grammar correctionAnshul7sp1
2021-02-10Make Servers truly Thread Safereduz
2021-01-28Use real_t in physics codeAaron Franke
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-15Remove Generic6DOFJoint precision propertyMarcel Admiraal
2020-11-16Merge pull request #42167 from madmiraal/fix-42108Rémi Verschelde
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-09-18Remove the unnecessary sync() and the restrictions it imposes on 3D Physics.Marcel Admiraal
2020-07-08Move Bullet physics query flush from Bullet space pre-tick callback toMarcel Admiraal
2020-07-07Merge pull request #39735 from AndreaCatania/bullet_phy_add_apiRémi Verschelde
2020-06-24Added BulletPhysics APIs to return internal objects and fixed a typo.Andrea Catania
2020-06-02Refactor physics force and impulse codeAaron Franke
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-14Port member initialization from constructor to declaration (C++11)Rémi Verschelde
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-30doc: Update classref with node renamesRémi Verschelde
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-02-12ObjectID converted to a structure, fixes many bugs where used incorrectly as ...Juan Linietsky
2020-02-11Refactored RID/RID_Owner to always use O(1) allocation.Juan Linietsky
2020-02-05Remove duplicate ERR_PRINT macro.Marcel Admiraal
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-08-12Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in rest of 'modules/'Robin Hübner
2019-06-11Fix error macro calls not ending with semicolonRémi Verschelde
2019-05-09Change "ID" to lowercase "id"Aaron Franke
2019-04-23Allow adding disabled shapesShyRed
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-11-27Added function to control 6DOF precisionAndrea Catania
2018-10-07Optimitzed area overlap checksAndrea Catania
2018-10-06Improved code that handles collision shapes, fixes #21945Andrea Catania
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-08-24Merge pull request #21049 from AndreaCatania/jointsRémi Verschelde
2018-08-24Make some debug prints verbose-only, remove othersRémi Verschelde
2018-08-21Merge pull request #20101 from panzergame/shape_marginRémi Verschelde
2018-08-20Fixes to move and slide and ray separation, implement separation in Godot phy...Juan Linietsky
2018-08-19Added ray shape and move_and_slide with snapping on 3D.Andrea Catania
2018-08-16Expose bullet shape margin to UI.Tristan Porteries
2018-08-15Improved 6DOF joint implementation, and removed useless function from cone jointAndrea Catania
2018-08-07Merge pull request #20381 from AndreaCatania/phymat_2Juan Linietsky