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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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bullet
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bullet_physics_server.cpp
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Commit message (
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Author
2018-07-24
Modified RigidBody, PhysicsDirectBodyState, PhysicsServer, and their respecti...
Tiger Caldwell
2018-07-23
Implemented Soft body
AndreaCatania
2018-07-23
Merge pull request #12403 from AndreaCatania/phymat
Juan Linietsky
2018-07-01
added cylinder shape support
muiroc
2018-05-11
Implemented physics material
AndreaCatania
2018-03-13
Fixed leak in BulletPhysicsServer
Wilson E. Alvarez
2018-02-27
Implemented Bullet method omit forces
Andrea Catania
2018-02-21
Fix typos with codespell
luz.paz
2018-02-20
Improved kinematic body 2D and 3D, Now can move rigid body
Andrea Catania
2018-02-05
Added physics API in order to enable/disable collisions between rigidbody att...
Andrea Catania
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-30
fix typo in switch statement
firefly2442
2017-12-10
Implemented physics linear and angular lock
AndreaCatania
2017-12-09
Merge pull request #12756 from Stratos695/master
Rémi Verschelde
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-11-30
Fixed bullet server null pointer check
Andrea Catania
2017-11-10
Allow double-axis lock in RigidBody and KinematicBody
Eric Rybicki
2017-11-09
Merge pull request #12713 from AndreaCatania/master
Juan Linietsky
2017-11-07
Rewritten kinematic system
AndreaCatania
2017-11-05
Bullet - Added support to multiple spaces
AndreaCatania
2017-11-04
Bullet physics engine implementation
AndreaCatania