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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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bullet
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area_bullet.cpp
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Author
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-12
ObjectID converted to a structure, fixes many bugs where used incorrectly as ...
Juan Linietsky
2020-02-05
Add do..while(0) wrappers to macros without one.
Marcel Admiraal
2020-02-05
Remove duplicate WARN_PRINT macro.
Marcel Admiraal
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-10-06
Improved code that handles collision shapes, fixes #21945
Andrea Catania
2018-09-28
Fix warnings about wrong member initialization order [-Wreorder]
Rémi Verschelde
2018-09-27
Fix warnings about unhandled enum value in switch [-Wswitch]
Rémi Verschelde
2018-09-10
Fiex bullet crash
Andrea Catania
2018-09-06
Optimized in case is used just 1 shape with no transform
Andrea Catania
2018-08-24
Make some debug prints verbose-only, remove others
Rémi Verschelde
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-04-09
Fixed area overlap cleaning
Andrea Catania
2018-04-06
Fixed physics server area cleaning
Andrea Catania
2018-01-18
Fix typos in code and docs with codespell
Rémi Verschelde
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-11-04
Bullet physics engine implementation
AndreaCatania