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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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SCsub
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Author
2021-08-09
Some work on double support
Aaron Franke
2020-12-18
SCons: Add explicit dependencies on thirdparty code in cloned env
Rémi Verschelde
2020-06-21
Merge pull request #34236 from madmiraal/enable-bullet-debug
Rémi Verschelde
2020-04-27
Better damping implementation for Bullet rigid bodies
PouleyKetchoupp
2020-04-27
Update to bullet master (2.90)
PouleyKetchoupp
2020-04-01
Enable Bullet DEBUG on debug builds.
Marcel Admiraal
2020-03-30
SCons: Format buildsystem files with psf/black
Rémi Verschelde
2020-01-08
bullet: Sync with upstream 2.89
Rémi Verschelde
2019-07-03
SCons: Use CPPDEFINES instead of CPPFLAGS for pre-processor defines
Rémi Verschelde
2019-06-11
bullet: Sync with current upstream master branch
Rémi Verschelde
2019-04-30
SCons: Always use env.Prepend for CPPPATH
Rémi Verschelde
2019-04-24
SCons: Review uses of CCFLAGS, CXXFLAGS and CPPFLAGS
Rémi Verschelde
2019-02-08
Disable BT_DEBUG, works around #25476 and #25431
Daniel Abbott
2019-01-27
Bullet: Enable BT_DEBUG on debug builds
Rémi Verschelde
2018-09-28
SCons: Build thirdparty code in own env, disable warnings
Rémi Verschelde
2018-09-10
Fix indentation in bullet SCsub
Poommetee Ketson
2018-09-07
Update bullet to Master 12409f1118a7c7a266f9071350c70789dfe73bb9
Andrea Catania
2018-01-13
SCons: Allow unbundling bullet on Linux (only 2.87+)
Rémi Verschelde
2018-01-13
bullet: Streamline bundling, remove extraneous src/ folder
Rémi Verschelde
2017-12-13
Scons: Build modules in seperate env.
Andreas Haas
2017-11-04
Bullet physics engine implementation
AndreaCatania