Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-02-08 | Disable BT_DEBUG, works around #25476 and #25431 | Daniel Abbott | |
2019-01-27 | Bullet: Enable BT_DEBUG on debug builds | Rémi Verschelde | |
Fixes #25301. | |||
2018-09-28 | SCons: Build thirdparty code in own env, disable warnings | Rémi Verschelde | |
Also remove unnecessary `Export('env')` in other SCsubs, Export should only be used when exporting *new* objects. | |||
2018-09-10 | Fix indentation in bullet SCsub | Poommetee Ketson | |
2018-09-07 | Update bullet to Master 12409f1118a7c7a266f9071350c70789dfe73bb9 | Andrea Catania | |
2018-01-13 | SCons: Allow unbundling bullet on Linux (only 2.87+) | Rémi Verschelde | |
2018-01-13 | bullet: Streamline bundling, remove extraneous src/ folder | Rémi Verschelde | |
Document version and how to extract sources in thirdparty/README.md. Drop unnecessary CMake and Premake files. Simplify SCsub, drop unused one. | |||
2017-12-13 | Scons: Build modules in seperate env. | Andreas Haas | |
2017-11-04 | Bullet physics engine implementation | AndreaCatania | |
This is a bullet wrapper that allows Godot to use Bullet physics and benefit about all features. Also it support all specific Godot physics functionality like multi shape body, areas, RayShape, etc.. It improve the Joints, Trimesh shape, and add support to soft body even if Godot is not yet ready to it. |