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path: root/modules/bullet/SCsub
AgeCommit message (Collapse)Author
2019-02-08Disable BT_DEBUG, works around #25476 and #25431Daniel Abbott
2019-01-27Bullet: Enable BT_DEBUG on debug buildsRémi Verschelde
Fixes #25301.
2018-09-28SCons: Build thirdparty code in own env, disable warningsRémi Verschelde
Also remove unnecessary `Export('env')` in other SCsubs, Export should only be used when exporting *new* objects.
2018-09-10Fix indentation in bullet SCsubPoommetee Ketson
2018-09-07Update bullet to Master 12409f1118a7c7a266f9071350c70789dfe73bb9Andrea Catania
2018-01-13SCons: Allow unbundling bullet on Linux (only 2.87+)Rémi Verschelde
2018-01-13bullet: Streamline bundling, remove extraneous src/ folderRémi Verschelde
Document version and how to extract sources in thirdparty/README.md. Drop unnecessary CMake and Premake files. Simplify SCsub, drop unused one.
2017-12-13Scons: Build modules in seperate env.Andreas Haas
2017-11-04Bullet physics engine implementationAndreaCatania
This is a bullet wrapper that allows Godot to use Bullet physics and benefit about all features. Also it support all specific Godot physics functionality like multi shape body, areas, RayShape, etc.. It improve the Joints, Trimesh shape, and add support to soft body even if Godot is not yet ready to it.