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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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bmp
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Commit message (
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Author
2020-08-18
Add more error explanations in the BMP image loader
Hugo Locurcio
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Enforce use of bool literals instead of integers
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-30
SCons: Format buildsystem files with psf/black
Rémi Verschelde
2020-03-23
Adding missing include guards to header files identified by LGTM.
Rajat Goswami
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-09-22
Changed some code found by Clang Tidy and Coverity
qarmin
2019-08-12
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in rest of 'modules/'
Robin Hübner
2019-07-17
Fix BMP loader to distinguish between compression types
Andrii Doroshenko (Xrayez)
2019-07-17
Fix BMP loader incorrectly interpreting color table size
Andrii Doroshenko (Xrayez)
2019-06-26
Some code changed with Clang-Tidy
qarmin
2019-06-20
Fix always true/false values
qarmin
2019-04-23
Import 4/1 bit bmp images
Andrii Doroshenko (Xrayez)
2019-04-23
Merge pull request #24547 from Shinryuuji/master
Hein-Pieter van Braam
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-23
Add support for 8bpp bmp files
Shinryuuji
2018-10-03
Fix warnings on release builds (not DEBUG_ENABLED)
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-07-08
Fix bits_per_pixel validation in BMP and TGA loader modules.
Saracen
2018-05-30
SCons: Pass env to modules can_build method
Rémi Verschelde
2018-04-30
BMP module
Saracen