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2023-05-12astcenc: Update to 4.4.0Rémi Verschelde
> The 4.4.0 release is a minor release with image quality improvements, > a small performance boost, a few new quality-of-life features, and a > few minor fixes for uncommon build configurations. https://github.com/ARM-software/astc-encoder/releases/tag/4.4.0 (cherry picked from commit 5a3f955e05f98b36faaab2192c8a3caae757f60e)
2023-01-30Refactor high quality texture importJuan Linietsky
* Only two texture import modes for low/high quality now: * S3TC/BPTC * ETC2/ASTC * Makes sense given this is the general preferred and most compatible combination in most platforms. * Removed lossy_quality from VRAM texture compression options. It was unused everywhere. * Added a new "high_quality" option to texture import. When enabled, it uses BPTC/ASTC (BC7/ASTC4x4) instead of S3TC/ETC2 (DXT1-5/ETC2,ETCA). * Changed MacOS export settings so required texture formats depend on the architecture selected. This solves the following problems: * Makes it simpler to import textures as high quality, without having to worry about the specific format used. * As the editor can now run on platforms such as web, Mac OS with Apple Silicion and Android, it should no longer be assumed that S3TC/BPTC is available by default for it.
2023-01-19Add ASTC compression and decompression with Arm astcenc.K. S. Ernest (iFire) Lee
Co-authored-by: Gordon A Macpherson <gordon.a.macpherson@gmail.com> Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>