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Godot with FMOD integration
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Author
2020-12-18
SCons: Add explicit dependencies on thirdparty code in cloned env
Rémi Verschelde
2020-12-04
Rebind Mesh/ArrayMesh enums
Aaron Franke
2020-12-02
Refactored Mesh internals and formats.
reduz
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-08-25
Fix regression in FBX import caused by Skeleton3D
Lyuma
2020-07-10
Add override keywords.
Marcel Admiraal
2020-06-08
Merge pull request #39370 from Anutrix/remove-usused-assimp-var
Rémi Verschelde
2020-06-08
Merge pull request #39152 from abustin/fbx_mesh_compression_fix_master
Rémi Verschelde
2020-06-08
Removed variables and #include in EditorSceneImporterAssimp::import_scene tha...
unknown
2020-06-07
Fix fbx import assimp error
Marcus Elg
2020-05-29
Respect 'mesh compression' editor import option in Assimp (ie. FBX) and glTF ...
Alex Bustin
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-30
SCons: Format buildsystem files with psf/black
Rémi Verschelde
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-26
Multiple changes to DisplayServerX11
Mateo Kuruk Miccino
2020-03-23
Adding missing include guards to header files identified by LGTM.
Rajat Goswami
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-06
assimp: Clean and document buildsystem, prepare for unbundling
Rémi Verschelde
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-14
Fix various GCC compilation warnings after Vulkan merge
Rémi Verschelde
2020-02-11
Fix Vector3 ambiguities and out of bounds init.
bruvzg
2020-02-11
Modernized default 3D material, fixes material bugs.
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-02-05
Add do..while(0) wrappers to macros without one.
Marcel Admiraal
2020-01-24
Add explanations for errors related to Vector/Quat normalization
Hugo Locurcio
2020-01-16
Adds NULL check before using image loader
Haoyu Qiu
2020-01-10
Use cycle and loop hint flags in FBX.
K. S. Ernest (iFire) Lee
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-10
Removed unused variables, add some constants numbers
Rafał Mikrut
2019-11-22
Fix typos with codespell
Rémi Verschelde
2019-11-20
33714 Check if the image is null before use.
K. S. Ernest (iFire) Lee
2019-11-11
Remove all uses of ERR_EXPLAIN macros.
Marcel Admiraal
2019-11-05
Updated assimp to 308db73 from https://github.com/assimp/assimp/
RevoluPowered
2019-11-05
FBX Importer Generation 3
RevoluPowered
2019-10-10
Remove dependency on the editor directory being in the build's include path.
Marcel Admiraal
2019-09-22
Changed some code found by Clang Tidy and Coverity
qarmin
2019-09-20
Merge pull request #32150 from luzpaz/typos
Rémi Verschelde
2019-09-19
Fix misc. source comment typos
luz.paz
2019-09-19
Merge pull request #32019 from RevoluPowered/feature/implement-pbr-materials
Rémi Verschelde
2019-09-19
Implemented maya stingray support
RevoluPowered
2019-09-19
Implemented basic texture mapping for PBR material definitions
RevoluPowered
2019-09-19
Fixed blend shapes disappearing
RevoluPowered
2019-09-03
Assimp map mode is not initialized before use.
K. S. Ernest (iFire) Lee
2019-09-01
Assimp FBX Import support
Gordon MacPherson
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