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Godot with FMOD integration
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assimp
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Author
2020-03-23
Adding missing include guards to header files identified by LGTM.
Rajat Goswami
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-06
assimp: Clean and document buildsystem, prepare for unbundling
Rémi Verschelde
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-14
Fix various GCC compilation warnings after Vulkan merge
Rémi Verschelde
2020-02-11
Fix Vector3 ambiguities and out of bounds init.
bruvzg
2020-02-11
Modernized default 3D material, fixes material bugs.
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-02-05
Add do..while(0) wrappers to macros without one.
Marcel Admiraal
2020-01-24
Add explanations for errors related to Vector/Quat normalization
Hugo Locurcio
2020-01-16
Adds NULL check before using image loader
Haoyu Qiu
2020-01-10
Use cycle and loop hint flags in FBX.
K. S. Ernest (iFire) Lee
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-10
Removed unused variables, add some constants numbers
Rafał Mikrut
2019-11-22
Fix typos with codespell
Rémi Verschelde
2019-11-20
33714 Check if the image is null before use.
K. S. Ernest (iFire) Lee
2019-11-11
Remove all uses of ERR_EXPLAIN macros.
Marcel Admiraal
2019-11-05
Updated assimp to 308db73 from https://github.com/assimp/assimp/
RevoluPowered
2019-11-05
FBX Importer Generation 3
RevoluPowered
2019-10-10
Remove dependency on the editor directory being in the build's include path.
Marcel Admiraal
2019-09-22
Changed some code found by Clang Tidy and Coverity
qarmin
2019-09-20
Merge pull request #32150 from luzpaz/typos
Rémi Verschelde
2019-09-19
Fix misc. source comment typos
luz.paz
2019-09-19
Merge pull request #32019 from RevoluPowered/feature/implement-pbr-materials
Rémi Verschelde
2019-09-19
Implemented maya stingray support
RevoluPowered
2019-09-19
Implemented basic texture mapping for PBR material definitions
RevoluPowered
2019-09-19
Fixed blend shapes disappearing
RevoluPowered
2019-09-03
Assimp map mode is not initialized before use.
K. S. Ernest (iFire) Lee
2019-09-01
Assimp FBX Import support
Gordon MacPherson
2019-08-12
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in rest of 'modules/'
Robin Hübner
2019-07-30
Updated assimp to commit 1d565b0 with iFire
RevoluPowered
2019-07-22
SCons: Enable C++11 on the whole codebase
Rémi Verschelde
2019-07-20
Changed large const string values to string ref in some assimp functions
unknown
2019-07-07
Fixes minor issues found by static analyzer
qarmin
2019-07-03
SCons: Use CPPDEFINES instead of CPPFLAGS for pre-processor defines
Rémi Verschelde
2019-06-23
Replace ` + "/" + ` with `String::file_add()`
Nils ANDRÉ-CHANG
2019-05-20
removed a redundant NULL check in assimp editor of a pointer to an array decl...
hbina085
2019-05-19
Fix typos with codespell
Rémi Verschelde
2019-04-30
SCons: Always use env.Prepend for CPPPATH
Rémi Verschelde
2019-04-17
Assimp: Don't touch normals.
K. S. Ernest (iFire) Lee
2019-04-13
Clean up ASSIMP import code.
Juan Linietsky
2019-04-07
Merge pull request #27714 from fire/asset_import
Rémi Verschelde
2019-04-06
Assimp: fix FBX import with ':' in filename.
K. S. Ernest (iFire) Lee
2019-04-06
Fix wrong method binds and registered class
Ignacio Etcheverry
2019-04-05
Add Open Asset Import Library to Godot.
K. S. Ernest (iFire) Lee