Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-04-30 | SCons: Always use env.Prepend for CPPPATH | Rémi Verschelde | |
Include paths are processed from left to right, so we use Prepend to ensure that paths to bundled thirdparty files will have precedence over system paths (e.g. `/usr/include` should have lowest priority). | |||
2019-04-17 | Assimp: Don't touch normals. | K. S. Ernest (iFire) Lee | |
2019-04-13 | Clean up ASSIMP import code. | Juan Linietsky | |
2019-04-07 | Merge pull request #27714 from fire/asset_import | Rémi Verschelde | |
FBX Import bug fixes with special character in mesh names | |||
2019-04-06 | Assimp: fix FBX import with ':' in filename. | K. S. Ernest (iFire) Lee | |
2019-04-06 | Fix wrong method binds and registered class | Ignacio Etcheverry | |
2019-04-05 | Add Open Asset Import Library to Godot. | K. S. Ernest (iFire) Lee | |
FBX support and MMD (pmx) support. Normals, Albedo, Metallic, and Roughness through Arnold 5 Materials for Maya FBX. Maya FBX Stingray PBS support. Importing FBX static meshes work. Importing FBX animations is a work in progress. Supports FBX 4 bone influence animations. Supports FBX blend shapes. MMDs do not have an associated animation import yet. Sponsored by IMVU Inc. |