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2019-11-20[iOS] Link and load ARKit framework dynamically.bruvzg
2019-08-28Style: Fix copyright headers in new filesRémi Verschelde
2019-07-22Fix type mismatch in iOS interface orientation checksRémi Verschelde
Not sure why this error popped up when I enabled C++11 on the codebase, but I guess this should fix it.
2019-06-30ARKit for Godot 3.2BastiaanOlij
This PR introduces support for ARKit to the iOS version of Godot. ARKit is Apples Augmented Reality platform. This PR brings in support for ARKit 1.0 and implements a few ARKit 2.0 features. It requires iOS 11 to run but should not prevent Godot from running on older versions as long as ARKit remains unused.