index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
modules
/
arkit
Age
Commit message (
Expand
)
Author
2020-12-02
Refactored Mesh internals and formats.
reduz
2020-11-10
iOS Modules: separate main platform code from modules
Sergey Minakov
2020-10-02
iOS: Refactoring
Sergey Minakov
2020-09-06
Fix header guards in modules:
Marcel Admiraal
2020-07-25
Modules: update modules to be built for iOS
Sergey Minakov
2020-06-23
SCons: Enable iOS modules for ARKit and Camera
Sergey Minakov
2020-04-28
Rename InputFilter back to Input
Rémi Verschelde
2020-04-09
Renaming all ARVR nodes to XR
Bastiaan Olij
2020-03-30
SCons: Format buildsystem files with psf/black
Rémi Verschelde
2020-03-28
Fixed missed occurrences in #37361 renamings.
dankan1890
2020-03-26
Refactored input, goes all via windows now.
Juan Linietsky
2020-03-26
Refactored Input, create DisplayServer and DisplayServerX11
Juan Linietsky
2020-03-21
Make file formatting comply with POSIX and Unix standards
Aaron Franke
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-01
iOS modular build and export implementation.
bruvzg
2019-11-20
[iOS] Link and load ARKit framework dynamically.
bruvzg
2019-08-28
Style: Fix copyright headers in new files
Rémi Verschelde
2019-07-22
Fix type mismatch in iOS interface orientation checks
Rémi Verschelde
2019-06-30
ARKit for Godot 3.2
BastiaanOlij