Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-12-01 | iOS modular build and export implementation. | bruvzg | |
2019-11-20 | [iOS] Link and load ARKit framework dynamically. | bruvzg | |
2019-08-28 | Style: Fix copyright headers in new files | Rémi Verschelde | |
2019-07-22 | Fix type mismatch in iOS interface orientation checks | Rémi Verschelde | |
Not sure why this error popped up when I enabled C++11 on the codebase, but I guess this should fix it. | |||
2019-06-30 | ARKit for Godot 3.2 | BastiaanOlij | |
This PR introduces support for ARKit to the iOS version of Godot. ARKit is Apples Augmented Reality platform. This PR brings in support for ARKit 1.0 and implements a few ARKit 2.0 features. It requires iOS 11 to run but should not prevent Godot from running on older versions as long as ARKit remains unused. |