index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
modules
/
SCsub
Age
Commit message (
Expand
)
Author
2020-03-30
SCons: Format buildsystem files with psf/black
Rémi Verschelde
2020-02-07
SCons: Split libmodules.a in folder-based libs
Rémi Verschelde
2020-02-07
SCons: Generate header with info on which modules are enabled
Rémi Verschelde
2019-12-11
SCons: Add 'split_libmodules' option to workaround linker issue
Rémi Verschelde
2019-07-22
SCons: Fix uses of [].append instead of env.add_source_files()
Rémi Verschelde
2019-07-03
SCons: Use CPPDEFINES instead of CPPFLAGS for pre-processor defines
Rémi Verschelde
2018-09-28
SCons: Build thirdparty code in own env, disable warnings
Rémi Verschelde
2018-01-24
- Improves portability in joystick buttons enum
Ariel Manzur
2018-01-19
SCsub: fix mixed indentation
Poommetee Ketson
2018-01-18
adding option to split modules library
Ariel Manzur
2017-11-28
disable caching for targets using helper functions
Rhody Lugo
2017-11-28
use the same cache for all branches for appveyor
Rhody Lugo
2017-11-15
Improve code style of generated headers
Rémi Verschelde
2017-06-25
BuildSystem: generated files have .gen.extension
Poommetee Ketson
2016-11-01
style: Fix PEP8 whitespace issues in Python files
Rémi Verschelde
2016-11-01
style: Start applying PEP8 to Python files, indentation issues
Rémi Verschelde
2016-10-17
SCsub: Add python shebang as a hint for syntax highlighting
Rémi Verschelde
2016-04-02
Remove trailing spaces
Rémi Verschelde
2015-11-01
Cosmetic fixes to SCons buildsystem
Rémi Verschelde
2014-10-07
Build System Changes
Juan Linietsky
2014-04-05
-Support for changing fonts
Juan Linietsky
2014-02-19
wtf
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky