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2017-11-21Allow configuring iOS exportRuslan Mustakov
- EditorExportPlugin's _export_begin accepts all the arguments related to the current export (is_debug, path, flags). - EditorExportPlugin API is extended with methods allowing to configure iOS export: add_ios_framework, add_ios_plist_content, add_ios_linker_flags, add_ios_bundle_file. - iOS export template now contains Godot as a static library so that it can be linked with third-party Frameworks and GDNative static libraries. - Adds method to DirAccess for recursive copying of a directory. - Fixes iOS export to work with Xcode 9 (released recently).
2017-11-19Change HTML5 start-up APILeon Krause
Rename engine.start() to startGame(), new start() takes string arguments handed directly to main(). Rename Engine.loadEngine() to load(). Add setLocale(), setResizeCanvasOnStart(), setExecutableName() and preloadFile().
2017-11-18Remove asm.js support from HTML5 platformLeon Krause
Since WebGL 2.0 is required, requiring WebAssembly support as well has little impact on compatibility.
2017-11-13change matrix and enable caching for Android, iOS and macOS (cross-compile)Rhody Lugo
2017-11-05Convert DOS line endings to Unix line endingsRémi Verschelde
Should fix issues some of us have with `misc/dist/uwp_template/AppxManifest.xml` always showing up as modified. Might cause issues on Windows due to the removal of BOMs or change of line endings in some of the Mono, UWP or gradlew.bat files, we will test and adapt if need be.
2017-10-16Sign iOS dylibs before packagingRuslan Mustakov
These changes allow to open the exported project in XCode and Run it immediately to begin debugging. Before these changes you'd have to sign GDNative libs and change Build Configuration manually.
2017-09-26Change OSX version from 2.2-dev to 3.0-devScott Beca
2017-09-26Enhance iOS exportRuslan Mustakov
- The export process now builds complete .ipa on macOS, instead of just creating XCode project. - The project includes Capabilities games usually require: Game Center, Push Notifications, In-App Purchase. - Icons and launch screens can be specified in export preset.
2017-09-24Dist: Fix typos in manpageRémi Verschelde
[ci skip]
2017-09-24Dist: Use HTTPS for screenshot link in AppData fileRémi Verschelde
[ci skip]
2017-09-24Dist: Add man page for Linux packagersRémi Verschelde
[ci skip]
2017-09-24Dist: Add desktop and AppStream files for Linux packagersRémi Verschelde
[ci skip]
2017-09-12Merge pull request #11154 from eska014/html5-startup-revampPoommetee Ketson
HTML5 start-up overhaul with download progress display
2017-09-11HTML5 start-up overhaulLeon Krause
- Implement promise-based JS interface for custom HTML page integration - Add download progress callback - Add progress bar and indeterminate spinner to default HTML page - Try downloading files multiple times when failing - Get rid of godotfs.js - Separate steps for engine initialization, game initialization and game start - Allow multiple games on one HTML page - Substitution placeholders only used in .html file - Placeholders renamed: $GODOT_BASE => $GODOT_BASENAME, $GODOT_TMEM -> $GODOT_TOTAL_MEMORY - Emscripten Module is now Engine.RuntimeEnvironment (no longer a global)
2017-09-02Fix typos 'a' and 'an'Poommetee Ketson
2017-08-30removed misc/scripts/svgs_2_pngs.pytoger5
- deprecated because icon conversion now happens in godot itself
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-07Makes all Godot API's methods Lower CaseIndah Sylvia
2017-07-12Added some missing icons, fixed some ui iconsDaniel J. Ramirez
2017-05-28Use new icons everywhereTimo Schwarzer
Closes #8879
2017-05-20Merge pull request #8631 from volzhs/editor-theme-customRémi Verschelde
New customizable editor theme
2017-05-17Adapt tutorials (Godot Docs) icon to new designRémi Verschelde
2017-05-03Revert "Add new editor and default theme (WIP)"volzhs
This reverts commit f045efe007cffb87238ee519b7f33d710814ded7.
2017-05-01Rename project file to "project.godot"Rémi Verschelde
Slimmed down variant from the reverted #8375. The rationale behind the name change is to give Godot's project file a unique extension (".godot") that can be registered on the OS to be associated with the Godot binary (OS registration not implemented here). This PR also adds the possibility to start the game or editor if launched with the project.godot passed as argument, which paves the way for allowing a similar behaviour on a double-click in the OS file manager (code originally by @Hinsbart). Closes #6915.
2017-04-27Add new editor and default theme (WIP)Daniel J. Ramirez
2017-04-09squish: Update to upstream version 1.15Rémi Verschelde
Also fix clang-format pre-commit hook to ignore thirdparty files.
2017-04-09Style: Apply clang-format (3.9.1) to Obj-C++ filesRémi Verschelde
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-29Merge pull request #8191 from eska014/webgl2-exportJuan Linietsky
WebGL 2 export per WebAssembly or asm.js
2017-03-29WebGL 2 export per WebAssembly or asm.jseska
2017-03-26Remove redundant subfolder in iOS templateRémi Verschelde
2017-03-19Travis: Run clang-format static checkRémi Verschelde
Commits or PRs that do not respect the clang-format style that we enforce will fail the test. Adding ubuntu-toolchain-r-test as its libstdc++ is necessary to install libllvm-3.9.
2017-03-05Merge pull request #7547 from akien-mga/clang-format-baseRémi Verschelde
Style: Add .clang-format based on LLVM style
2017-03-04Added AppImage structureDaniel J. Ramirez
2017-02-12clang-format: Add pre-commit hookRémi Verschelde
Derived from https://github.com/githubbrowser/Pre-commit-hooks and https://gitlab.cern.ch/GeantV/geant/blob/master/hooks/pre-commit-clang-format
2017-02-09Reorder the folders in tools to prepare moving tools/editorRémi Verschelde
- `certs` and `editor_fonts` go to `thirdparty` - `dist` and `scripts` go to a new `misc` folder - `collada` and `doc` go to `tools/editor` The next step will be to rename `tools/editor` to `editor` directly, but this will be done at the right time to avoid breaking too many PRs.