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2022-06-17Make enum/constant binds 64-bit.bruvzg
2022-06-15Stop CI when Godot crashRafał Mikrut
2022-06-15Add Godot 3.x -> Godot 4.x project converterRafał Mikrut
2022-06-11makerst: Print colored output for easier visual greppingHugo Locurcio
This is automatically enabled on all platforms including Windows 10 and later, whenever a TTY environment is detected. In non-TTY environments such as CI, this can be forced using the `--color` command line argument.
2022-05-23Fix the logic to restart the Godot applicationFredia Huya-Kouadio
2022-05-23Fix typos with codespellRémi Verschelde
Using codespell 2.2-dev from current git.
2022-05-16Rename `--vk-layers` command line argument to `--gpu-validation`Hugo Locurcio
The new name is independent of the graphics API in use. This prepares Godot for implementations of graphics APIs other than Vulkan.
2022-05-16Merge pull request #57006 from Calinou/web-editor-no-threads-modalRémi Verschelde
2022-05-06Add Greek translation for Linux desktop fileEmmanouil Papadeas
Follow-up to #60777 and #60800.
2022-05-05Add French translation for Linux desktop fileHugo Locurcio
2022-05-05Relax version warning in clang-format precommit hookRémi Verschelde
Closes #60778.
2022-05-05Add Simplified Chinese translation for Linux desktop fileHaoyu Qiu
2022-04-25Merge pull request #60445 from nathanfranke/minor-changesRémi Verschelde
small changes: improve OS.get_name classref, misc/scripts fixes, remove trailing quote
2022-04-22improve OS.get_name classref, misc/scripts fixes, remove trailing quoteNathan Franke
2022-04-22Remove superfluous Android InputManager interface and implementationMarcel Admiraal
2022-03-31Fix typos with codespellRémi Verschelde
Using codespell 2.2-dev from current git. Fix a couple incorrect uses of gendered pronouns.
2022-03-29Fix flickering issues with low processor mode on AndroidFredia Huya-Kouadio
2022-03-18Merge pull request #47526 from backwardspy/masterRémi Verschelde
set StartupWMClass in linux `.desktop` file
2022-03-15Merge pull request #59153 from Calinou/debug-stringnames-improveRémi Verschelde
Improve `--debug-stringnames` to be more useful
2022-03-15Improve `--debug-stringnames` to be more usefulHugo Locurcio
- Print all StringNames, not just the top 100. - Print statistics at the end of the list of StringNames, with unreferenced and rarely referenced StringNames. - List the CLI argument in `--help` and shell completion.
2022-03-13Make `-q` CLI argument toggle quiet stdout instead of quittingHugo Locurcio
`-q` is a common toggle in a command line applications for quiet mode (see apt or dnf for examples). In contrast, `--quit` isn't needed as often.
2022-03-13Tweak the display order of CLI arguments in `--help` for consistencyHugo Locurcio
`--profile-gpu` was renamed to `--gpu-profile` for consistency with `--gpu-abort`. This also updates the shell completion files to the latest `master` branch.
2022-03-11Merge pull request #58751 from bruvzg/loc_str_propsRémi Verschelde
2022-03-09Remove unused GDNative codeRémi Verschelde
This has been superseded by GDExtension so this code is no longer useful nor usable. There's still some GDNative-related stuff in platform export code which needs to be adapted for GDExtension (e.g. to include GDExtension libraries in exports).
2022-03-04Improve app name and system permission message localization.bruvzg
Add localizable string (Dictionary<Lang Code, String>) property editor and property hint. Add localized "app name" property to the project settings. Add localized permission and copyright properties to the macOS and iOS export settings. Remove some duplicated ("app name") and deprecated ("info") macOS and iOS export properties.
2022-03-04[macOS and iOS export] Add localized application name to the translation ↵bruvzg
.plist files.
2022-02-12[macOS] Add missing translation file.bruvzg
2022-02-12Merge pull request #57005 from Calinou/web-editor-tweak-logo-max-widthFabio Alessandrelli
Tweak logo max width on the web editor
2022-02-12Merge pull request #56966 from Calinou/web-editor-allow-any-orientationFabio Alessandrelli
Allow using the web editor on any device orientation
2022-02-10Fix typos with codespellRémi Verschelde
Using codespell 2.2-dev from current git. Added `misc/scripts/codespell.sh` to make it easier to run it once in a while and update the skip and ignore lists.
2022-02-08Remove support for ARMv7 (32-bit) on iOSHugo Locurcio
All iOS devices since the iPhone 5S support ARMv8 (64-bit). The last iOS version supported on ARMv7 devices is 10.x, which is too old to run Godot 4.0 projects since the minimum supported iOS version is 11.0.
2022-02-06[HTML5] Improve editor progressive web app behavior.Fabio Alessandrelli
Ensures early claim for aggressive caching. Adds a button to update when it detects a new version asking confirmation due to the necessary reload.
2022-02-06[HTML5] PWA service worker prefers cached version.Fabio Alessandrelli
Use an offline first approach, where we prefer the cached version over the network one. This forces games using PWA to always re-export the project and not just the PCK, so that the service worker version gets updated correctly, and the end-user cache is correctly cleared on update.
2022-02-02Merge pull request #57203 from bruvzg/ios_export_fixRémi Verschelde
2022-02-01CI: Fix exclude patterns with `git ls-files`Rémi Verschelde
Follow-up to #55785. In `black_format.sh`, the `--exclude` switch was wrongly used. It's a misnomer that only excludes _untracked_ files, arcane pathspec patterns should instead be used to exclude _tracked_ files. Using this newfound knowledge, we can also simplify the other scripts.
2022-01-29simplify formatting scripts, add a clang-tidy script, and run clang-tidyNathan Franke
2022-01-25[iOS] Fix iOS export with manually specified signing/provisioning data.bruvzg
2022-01-21Allow using the web editor on any device orientationHugo Locurcio
On tablets and foldable phones, the editor can remain usable while in portrait mode thanks to the wide display.
2022-01-20Display a modal dialog if threads are unavailable in the web editorHugo Locurcio
Threads are required for the web editor to function. If the web server is not correctly configured, threads won't be available. This makes troubleshooting easier for people looking to self-host the web editor.
2022-01-20Tweak logo max width on the web editorHugo Locurcio
The logo's maximum width is now dependent on the viewport height in addition to the page width. This prevents the "Start Godot editor" button from overflowing the page on mobile devices (although the "Clear persistent data" and "Web editor documentation" buttons will still overflow for now).
2022-01-20Merge pull request #56969 from Calinou/web-editor-tweak-theme-colorRémi Verschelde
Tweak theme color to match the Godot editor's background color
2022-01-19Tweak theme color to match the Godot editor's background colorHugo Locurcio
This makes for a more seamless-looking address bar/status bar when using the web editor on a mobile device, either directly in the brower or installed as a progressive web app. This also specifies a theme color for the web editor's offline fallback.
2022-01-19Improve the default project themeHugo Locurcio
The new default project theme uses StyleBoxFlat extensively for a more modern design and better scalability to multiple resolutions. SVG icons are now used in place of PNG icons. While this does not allow for true vector-based icon drawing (icons are still rasterized at load-time), this makes the design work easier for contributors and opens the door to vector drawing in the future (e.g. with polygons or SDFs). Like for editor icons, the SVG header file is now built automatically when a SVG file is changed. This removing the need for running `make_header.py` manually (TODO). The "Use Hidpi" project setting has been removed in favor of a "Default Theme Scale" project setting, which allows creating the default theme at a higher/lower scale than the default. This can be used when designing GUIs with a high base resolution to ensure crisp visuals. Co-authored-by: Yuri Sizov <yuris@humnom.net>
2022-01-18[macOS export] Implements ad-hoc signing on Linux/Windows, adds extra ↵bruvzg
privacy settings, entitlements warnings and error checking.
2022-01-13Merge pull request #56311 from Calinou/default-allow-hidpiRémi Verschelde
2022-01-05Skip formatting .bat files in file_format.shAaron Franke
These are supposed to have CRLF because Windows, so we'll just skip this file type in the script.
2022-01-03Update copyright statements to 2022Rémi Verschelde
Happy new year to the wonderful Godot community!
2021-12-30Enable "Allow Hidpi" by defaultHugo Locurcio
This fixes window management issues across platforms on hiDPI monitors. The `--low-dpi` command line argument has been removed as similar functionality (forcing low-DPI mode on DPI-aware programs) is already provided by Windows and macOS itself.
2021-12-09Center the indeterminate spinner on HTML5 pageHaoyu Qiu
2021-11-19[HTML5] Add WebGL2 (GLES3) support using the OpenGL renderer.Fabio Alessandrelli
Note, the editor build requires the mbedtls module to be manually enabled, as it is currently needed as a ResourceUID dependency. This will need to be addressed in a separate PR.