Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-09-19 | Merge pull request #31919 from m4gr3d/use_aar_for_custom_build | Rémi Verschelde | |
Leverage Android archive (AAR) file for Godot custom build | |||
2019-09-14 | Fix HTML5 export after #30864 | Fabio Alessandrelli | |
2019-09-04 | Remove the jetbrains setup directory as it's now obsolete. | fhuya | |
2019-09-04 | Split the Android platform java logic into an Android library module (`lib`) ↵ | fhuya | |
and an application module (`app`). The application module `app` serves double duties of providing the prebuilt Godot binaries ('android_debug.apk', 'android_release.apk') and the Godot custom build template ('android_source.zip'). | |||
2019-09-03 | Fixed javascript code to remove animateStatusIndeterminate callback when the ↵ | Enzo Ferrari | |
game is loaded. (cherry picked from commit a5a413c7e971808576bbcf369e91208b51d0d819) | |||
2019-08-27 | Style: Don't apply clang-format to platform/android/java/src/com | Rémi Verschelde | |
2019-08-21 | Bump gradle version to 5.1.1 | fhuya | |
2019-08-20 | Shut down Godot processes on app exit. | fhuya | |
2019-07-06 | Add microphone privilege settings support back into export and add privilege ↵ | Bastiaan Olij | |
exist check to camera server for iOS | |||
2019-06-19 | Deprecate armv6 support for Android | fhuya | |
2019-06-17 | Add script to fix style issues and copyright headers | Rémi Verschelde | |
This is only meant to check the validity of the whole codebase every now and then, or to apply clang-format config changes when relevant. | |||
2019-06-14 | Fix pointer position in hidpi-corrected resolutions on web | Leonardo Giovanni Scur | |
2019-06-11 | Add missing license headers | Rémi Verschelde | |
Make `fix_headers.py` script compatible with Python 3. | |||
2019-05-29 | Add Android Studio support. | fhuya | |
2019-05-20 | Travis: Update clang-format to version 8.0 | Rémi Verschelde | |
2019-05-14 | Make Xcode recursive search frameworks in project dir | Vasiliy Makarov | |
2019-04-03 | dist: Rename Linux mime type to follow system convention | Rémi Verschelde | |
Mime type definitions are usually named like the mime type they define, i.e. x-godot-project in our case. It was introduced with reverse DNS naming as that's what FlatHub favors, so it will need to be renamed there. | |||
2019-03-20 | Enable Mojave "dark mode" on the editor title bar | Allan Davis | |
Enables "dark mode" in the editor and project selector title bars in macOS Mojave when selected in macOS System Preferences | |||
2019-03-13 | Bump version to 3.2-dev | Rémi Verschelde | |
No rest for the wicked. | |||
2019-03-04 | Remove microphone from export options and distribution plist | Sam Green | |
2019-02-16 | New export options iOS | Bastiaan Olij | |
2019-02-10 | Fix version in osx_tools.app | Rémi Verschelde | |
2019-02-10 | Be explicit about usage of GDScript tests | Rémi Verschelde | |
Also drop empty "image" test, and print proper error when passing wrong test name. Fixes #25638. | |||
2019-01-21 | Travis: Fix accepting Android SDK licenses | Rémi Verschelde | |
It has been failing since a few days, apparently `sdkmanager --licenses` is no longer sufficient to accept all licenses, the `platform-tools` install triggers another license dialog. Now saying yes to all just in case. | |||
2019-01-09 | Travis: Use pip to install SCons on OSX | Rémi Verschelde | |
Not sure why we switched from homebrew to scons-local anymore, but pip should work just fine and is recommended by upstream. Downloads of scons-local from SourceForge were quite iffy, so this should help avoid CI errors due to not having downloaded SCons successfully. Setting Python's user binary PATH seems necessary on Travis/OSX as per travis-ci/travis-ci#5030 (confirmed that 'scons' is not in PATH without it). | |||
2019-01-02 | escaped '&' in macos osx_tools.app Info.plist | PrestonKnopp | |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2019-01-01 | Fix missing/malformed license headers | Rémi Verschelde | |
2018-12-06 | File icons: separate icons for gdscript, resource, scene and projects. | bruvzg | |
2018-12-05 | Tests: Drop old test_io referencing data which isn't included | Rémi Verschelde | |
This should eventually be rewritten to properly test IO features, but this would be part of a bigger work on adding a proper testing framework for Godot features. Fixes #2454. | |||
2018-11-27 | Change old Godot logo/splash screen in UWP assets | qarmin | |
2018-11-10 | [macOS] Fix file associations (for *.scn, *.tscn and project.godot). | bruvzg | |
2018-11-05 | doc: Use HTTPS for docs.godotengine.org and point to latest branch | Rémi Verschelde | |
Fixes #23509. | |||
2018-10-02 | Merge pull request #22626 from akien-mga/travis-android-ndk | Rémi Verschelde | |
Travis: Update Android NDK to r18 | |||
2018-10-02 | Style: Fix clang-format pre-commit hook for java and glsl | Rémi Verschelde | |
2018-10-02 | Travis: Update Android NDK to r18 | Rémi Verschelde | |
2018-08-27 | Style: Enable clang-format on GLSL shaders | Rémi Verschelde | |
As of clang-format 6.0.1, putting the `/* clang-format off */` hint around our "invalid" `[vertex]` and `[shader]` statements isn't enough to prevent a bogus indent of the next comments and first valid statement, so we need to enclose that first valid statement in the unformatted chunk. | |||
2018-08-24 | Merge pull request #21336 from eska014/html5-new-presentation | Rémi Verschelde | |
Add responsive HTML5 export page with full-size canvas as new default | |||
2018-08-23 | Add responsive HTML5 export page with full-size canvas as new default | Leon Krause | |
2018-07-28 | Tweak AppStream metadata and add MIME type integration | Hugo Locurcio | |
This allows Godot to be registered as an application to open Godot project files. | |||
2018-07-27 | Main: Fix --check-only option implemented as paired | Rémi Verschelde | |
Fixes #20503. Also added the option to the Linux manpage. | |||
2018-07-24 | Rename AppStream metadata and desktop files to follow the specification | Hugo Locurcio | |
This also adds a few more fields to the AppStream file to improve desktop integration. | |||
2018-07-18 | Travis: Update clang-format version in shell script | Rémi Verschelde | |
2018-07-01 | Respect window/handheld/orientation setting in iOS | Yasha Borevich | |
2018-06-28 | Optimize images losslessly using `oxipng -o6 --strip all --zopfli` | Hugo Locurcio | |
2018-06-24 | Remove the old AppImage structure | Hugo Locurcio | |
These files did not serve a real purpose since `icon.png` can be used as the AppImage icon, and a .desktop file can be found at `misc/dist/linux/godot.desktop` with the same contents. | |||
2018-06-03 | Dist: update script to make Steam icon sets | Rémi Verschelde | |
2018-05-11 | Merge pull request #18770 from eska014/cmdline | Rémi Verschelde | |
Command line fixes | |||
2018-05-10 | Fix help/man for --export and --export-debug | Leon Krause | |
2018-05-10 | Merge pull request #18765 from eska014/enginejs-extalt | Rémi Verschelde | |
Facilitate using non-default filename extensions in HTML5 platform |