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2019-08-21Bump gradle version to 5.1.1fhuya
2019-08-20Shut down Godot processes on app exit.fhuya
2019-07-06Add microphone privilege settings support back into export and add privilege ↵Bastiaan Olij
exist check to camera server for iOS
2019-06-19Deprecate armv6 support for Androidfhuya
2019-06-17Add script to fix style issues and copyright headersRémi Verschelde
This is only meant to check the validity of the whole codebase every now and then, or to apply clang-format config changes when relevant.
2019-06-14Fix pointer position in hidpi-corrected resolutions on webLeonardo Giovanni Scur
2019-06-11Add missing license headersRémi Verschelde
Make `fix_headers.py` script compatible with Python 3.
2019-05-29Add Android Studio support.fhuya
2019-05-20Travis: Update clang-format to version 8.0Rémi Verschelde
2019-05-14Make Xcode recursive search frameworks in project dirVasiliy Makarov
2019-04-03dist: Rename Linux mime type to follow system conventionRémi Verschelde
Mime type definitions are usually named like the mime type they define, i.e. x-godot-project in our case. It was introduced with reverse DNS naming as that's what FlatHub favors, so it will need to be renamed there.
2019-03-20Enable Mojave "dark mode" on the editor title barAllan Davis
Enables "dark mode" in the editor and project selector title bars in macOS Mojave when selected in macOS System Preferences
2019-03-13Bump version to 3.2-devRémi Verschelde
No rest for the wicked.
2019-03-04Remove microphone from export options and distribution plistSam Green
2019-02-16New export options iOSBastiaan Olij
2019-02-10Fix version in osx_tools.appRémi Verschelde
2019-02-10Be explicit about usage of GDScript testsRémi Verschelde
Also drop empty "image" test, and print proper error when passing wrong test name. Fixes #25638.
2019-01-21Travis: Fix accepting Android SDK licensesRémi Verschelde
It has been failing since a few days, apparently `sdkmanager --licenses` is no longer sufficient to accept all licenses, the `platform-tools` install triggers another license dialog. Now saying yes to all just in case.
2019-01-09Travis: Use pip to install SCons on OSXRémi Verschelde
Not sure why we switched from homebrew to scons-local anymore, but pip should work just fine and is recommended by upstream. Downloads of scons-local from SourceForge were quite iffy, so this should help avoid CI errors due to not having downloaded SCons successfully. Setting Python's user binary PATH seems necessary on Travis/OSX as per travis-ci/travis-ci#5030 (confirmed that 'scons' is not in PATH without it).
2019-01-02escaped '&' in macos osx_tools.app Info.plistPrestonKnopp
2019-01-01Update copyright statements to 2019Rémi Verschelde
Happy new year to the wonderful Godot community!
2019-01-01Fix missing/malformed license headersRémi Verschelde
2018-12-06File icons: separate icons for gdscript, resource, scene and projects.bruvzg
2018-12-05Tests: Drop old test_io referencing data which isn't includedRémi Verschelde
This should eventually be rewritten to properly test IO features, but this would be part of a bigger work on adding a proper testing framework for Godot features. Fixes #2454.
2018-11-27Change old Godot logo/splash screen in UWP assetsqarmin
2018-11-10[macOS] Fix file associations (for *.scn, *.tscn and project.godot).bruvzg
2018-11-05doc: Use HTTPS for docs.godotengine.org and point to latest branchRémi Verschelde
Fixes #23509.
2018-10-02Merge pull request #22626 from akien-mga/travis-android-ndkRémi Verschelde
Travis: Update Android NDK to r18
2018-10-02Style: Fix clang-format pre-commit hook for java and glslRémi Verschelde
2018-10-02Travis: Update Android NDK to r18Rémi Verschelde
2018-08-27Style: Enable clang-format on GLSL shadersRémi Verschelde
As of clang-format 6.0.1, putting the `/* clang-format off */` hint around our "invalid" `[vertex]` and `[shader]` statements isn't enough to prevent a bogus indent of the next comments and first valid statement, so we need to enclose that first valid statement in the unformatted chunk.
2018-08-24Merge pull request #21336 from eska014/html5-new-presentationRémi Verschelde
Add responsive HTML5 export page with full-size canvas as new default
2018-08-23Add responsive HTML5 export page with full-size canvas as new defaultLeon Krause
2018-07-28Tweak AppStream metadata and add MIME type integrationHugo Locurcio
This allows Godot to be registered as an application to open Godot project files.
2018-07-27Main: Fix --check-only option implemented as pairedRémi Verschelde
Fixes #20503. Also added the option to the Linux manpage.
2018-07-24Rename AppStream metadata and desktop files to follow the specificationHugo Locurcio
This also adds a few more fields to the AppStream file to improve desktop integration.
2018-07-18Travis: Update clang-format version in shell scriptRémi Verschelde
2018-07-01Respect window/handheld/orientation setting in iOSYasha Borevich
2018-06-28Optimize images losslessly using `oxipng -o6 --strip all --zopfli`Hugo Locurcio
2018-06-24Remove the old AppImage structureHugo Locurcio
These files did not serve a real purpose since `icon.png` can be used as the AppImage icon, and a .desktop file can be found at `misc/dist/linux/godot.desktop` with the same contents.
2018-06-03Dist: update script to make Steam icon setsRémi Verschelde
2018-05-11Merge pull request #18770 from eska014/cmdlineRémi Verschelde
Command line fixes
2018-05-10Fix help/man for --export and --export-debugLeon Krause
2018-05-10Merge pull request #18765 from eska014/enginejs-extaltRémi Verschelde
Facilitate using non-default filename extensions in HTML5 platform
2018-05-10Accept non-default main packs in engine.js startGame()Leon Krause
Allows using startGame() with main packs exported as .zip, but also any other custom extension, for example if a web game host does not allow the .pck filename extension.
2018-05-10Fix keyboard focus lock-out with HTML5 canvas in iframeLeon Krause
2018-04-12Travis: Upgrade scons-local to 3.0.1 on OSXRémi Verschelde
Also change URL, prdownload alias seems broken right now on SF.
2018-04-11iPhone X support and iOS-related fixesRuslan Mustakov
Starting from April 2018 Apple no longer accepts apps that do not support iPhone X. For games this mainly means respecting the safe area, unobstructed by notch and virtual home button. UI controls must be placed within the safe area so that users can interact with them. This commit: - Adds OS::get_window_safe_area method that returns unobscured area of the window, where interactive controls should be rendered. - Reorganizes how launch screens are exported - the previous way was incorrect and modern iPhones did not pick up the correct screens and because of that used a non-native resolution to render the game. - Adds launch screen options for iPhone X. - Makes launch screens optional in the export template. If not specified, a white screen will be used. - Adds App Store icon (1024x1024) export option as it now has to be bundled with the app instead of being provided in iTunes Connect. - Fixes crash when launching games in iOS Simulator. It happened because controllerWasConnected callback came before the engine was initialized. Now in such case the controllers will be queued up and registered after initialization is done. - Fixes issue with the virtual keyboard where for some reason autocorrection panel would intersect with the keyboard itself and not allow you to use the top row of the keyboard. This is fixed by disabling autocorrection altogether. Closes #17358. Fixes #17428. Fixes #17331.
2018-03-25Added the "GLES2" option for the video-driver in the terminal help.Michael Alexsander Silva Dias
2018-03-21Merge pull request #17666 from akien-mga/editor-fps-verboseRémi Verschelde
Add --print-fps option to output FPS to stdout