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2023-02-01Fix various typos with codespellRémi Verschelde
Finally do the childs -> children rename too.
2023-01-30Fix various typos with codespellRémi Verschelde
And include #72377. Co-authored-by: Wiktor Kocielski <withaust@gmail.com>
2023-01-23Convert en_GB spelling to en_US with codespellRémi Verschelde
2023-01-16[Git hooks] Add AppleScript dialog script for macOS.bruvzg
2023-01-12Fix file formatting script dependencies and cleanupAaron Franke
2023-01-10[iOS] Move name and version information to the Xcode project.bruvzg
2023-01-05One Copyright Update to rule them allRémi Verschelde
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-03[CI] Use multiple forced unmount attempts for MoltenVK image.bruvzg
2022-12-14CI: Fix dumping GDExtension interface and API for godot-cppRémi Verschelde
Follow-up to https://github.com/godotengine/godot-cpp/pull/960. Fix exit code for --dump-extension-api and --dump-gdextension-interface. Removed the planned API validation step as we still didn't implement anything, and maintaining a stub isn't useful.
2022-12-12Rename all gdnative occurences to gdextensionGilles Roudière
Non-exhaustive list of case-sensitive renames: GDExtension -> GDNative GDNATIVE -> GDEXTENSION gdextension -> gdnative ExtensionExtension ->Extension (for where there was GDNativeExtension) EXTENSION_EXTENSION ->EXTENSION (for where there was GDNATIVE_EXTENSION) gdnlib -> gdextension gdn_interface -> gde_interface gdni -> gde_interface
2022-12-04Improve command line help to fit on narrower displaysHugo Locurcio
- Update shell completions to reference recently added CLI arguments.
2022-11-29Merge pull request #69110 from bruvzg/con_icon2Rémi Verschelde
[Windows] Optimize editor icon, use different icon for console executable.
2022-11-29[Windows] Optimize editor icon, use different icon for console executable.bruvzg
2022-11-28Merge pull request #67815 from Calinou/html5-improve-feature-errorsRémi Verschelde
Improve feature errors in HTML5 for easier understanding
2022-11-17[iOS] iOS export improvements.bruvzg
Add export options to set Settings and Notification icons on export. Automatically fill background of the app store icon instead of failing (with warning). Update development region to use `en` instead of `English`.
2022-11-13Add an exception for thirdparty subdirectories in file_format.shRiteo Siuga
This exception is also present in clang_format.sh and is needed in some cases.
2022-11-02Merge pull request #60273 from Calinou/cli-export-release-renameRémi Verschelde
Rename `--export` command line argument to `--export-release`
2022-11-02Rename `--export` command line argument to `--export-release`Hugo Locurcio
This makes the action of exporting to release mode more explicit.
2022-11-02Style: Misc docs and comment style and language fixesRémi Verschelde
- Removed empty paragraphs in XML. - Consistently use bold style for "Example:", on a new line. - Fix usage of `[code]` when hyperlinks could be used (`[member]`, `[constant]`). - Fix invalid usage of backticks for inline code in BBCode. - Fix some American/British English spelling inconsistencies. - Other minor fixes spotted along the way, including typo fixes with codespell. - Don't specify `@GlobalScope` for `enum` and `constant`.
2022-10-31Add ProMotion Support to iOS ExportsZach Coleman
2022-10-31Merge pull request #67309 from groud/implement_gdnative_interface_h_dumpRémi Verschelde
Implement a way to dump the gdnative_interface.h file from the executable
2022-10-23Improve feature errors in HTML5 for easier understandingHugo Locurcio
2022-10-13Implement a way to dump the gdnative_interface.h file from the executableGilles Roudière
2022-10-12Fix dotnet formatRaul Santos
It was failing due to generated files being referenced in .NET projects but the files are missing because they are generated by `godot --generate-mono-glue` or `build_assemblies.py`.
2022-10-11[Web] Add auto-formatting to HTML files.Fabio Alessandrelli
Uses html-eslint for HTML file and eslint-plugin-html for inline JavaScript. Use HTML5 (not XHTML), remove CDATA and trailing slashes for self closing tags. Add format checks to CI.
2022-09-30Merge pull request #64784 from yedpodtrzitko/yed/ci-add-mypyRémi Verschelde
ci: add Python static analysis check via mypy
2022-09-30Fix typos with codespellRémi Verschelde
Using codespell 2.3-dev from current git. And fix typo in `methods.py` for `vsproj=yes` option (still won't work though).
2022-09-30ci: add Python static analysis check via mypyJiri Suchan
2022-09-26SCons: Unify tools/target build type configurationRémi Verschelde
Implements https://github.com/godotengine/godot-proposals/issues/3371. New `target` presets ==================== The `tools` option is removed and `target` changes to use three new presets, which match the builds users are familiar with. These targets control the default optimization level and enable editor-specific and debugging code: - `editor`: Replaces `tools=yes target=release_debug`. * Defines: `TOOLS_ENABLED`, `DEBUG_ENABLED`, `-O2`/`/O2` - `template_debug`: Replaces `tools=no target=release_debug`. * Defines: `DEBUG_ENABLED`, `-O2`/`/O2` - `template_release`: Replaces `tools=no target=release`. * Defines: `-O3`/`/O2` New `dev_build` option ====================== The previous `target=debug` is now replaced by a separate `dev_build=yes` option, which can be used in combination with either of the three targets, and changes the following: - `dev_build`: Defines `DEV_ENABLED`, disables optimization (`-O0`/`/0d`), enables generating debug symbols, does not define `NDEBUG` so `assert()` works in thirdparty libraries, adds a `.dev` suffix to the binary name. Note: Unlike previously, `dev_build` defaults to off so that users who compile Godot from source get an optimized and small build by default. Engine contributors should now set `dev_build=yes` in their build scripts or IDE configuration manually. Changed binary names ==================== The name of generated binaries and object files are changed too, to follow this format: `godot.<platform>.<target>[.dev][.double].<arch>[.<extra_suffix>][.<ext>]` For example: - `godot.linuxbsd.editor.dev.arm64` - `godot.windows.template_release.double.x86_64.mono.exe` Be sure to update your links/scripts/IDE config accordingly. More flexible `optimize` and `debug_symbols` options ==================================================== The optimization level and whether to generate debug symbols can be further specified with the `optimize` and `debug_symbols` options. So the default values listed above for the various `target` and `dev_build` combinations are indicative and can be replaced when compiling, e.g.: `scons p=linuxbsd target=template_debug dev_build=yes optimize=debug` will make a "debug" export template with dev-only code enabled, `-Og` optimization level for GCC/Clang, and debug symbols. Perfect for debugging complex crashes at runtime in an exported project.
2022-09-26Style: Cleanup header guards for consistencyRémi Verschelde
Fix file names for {Static,Lightmap}RaycasterEmbree.
2022-09-23SCons: Cleanup `DEBUG`, `_DEBUG` and `NDEBUG` definesRémi Verschelde
- `_DEBUG` is MSVC specific so it didn't make much sense to define for Android and iOS builds. - iOS was the only platform to define `DEBUG`. We don't use it anywhere outside thirdparty code, which we usually don't intend to debug, so it seems better to be consistent with other platforms. - Consistently define `NDEBUG` to disable assert behavior in both `release` and `release_debug` targets. This used to be set for `release` for all platforms, and `release_debug` for Android and iOS only. - Due to the above, I removed the only use we made of `assert()` in Godot code, which was only implemented for Unix anyway, should have been `DEV_ENABLED`, and is in PoolAllocator which we don't actually use. - The denoise and recast modules keep defining `NDEBUG` even for the `debug` target as we don't want OIDN and Embree asserting all over the place.
2022-09-21Style: Ensure consistent formatting with clang-format 15Rémi Verschelde
When going from version 14 to 15 it would introduce a tiny change in `websocket_macros.h` just before the comment re-enabling clang-format, but this can be solved by just letting it do its work. Bonus cosmetic change in `math_fieldwise.cpp` where clang-format isn't used, and bump recommended versions for pre-commit hook to [13; 15].
2022-09-20Merge pull request #65541 from clayjohn/renderer-settingRémi Verschelde
Split rendering driver project setting into renderer_name and rendering_driver
2022-09-19Split rendering driver project setting into renderer_name and ↵clayjohn
rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
2022-09-17[Web] Add missing features warning in editor and export shell.Fabio Alessandrelli
2022-09-07C#: Replace libnethost dependency to find hostfxrIgnacio Roldán Etcheverry
We want to replace libnethost as it gives us issues with some compilers. Our implementation tries to mimic libnethost's hostfxr_resolver search logic. We try to use the same function names for easier comparing in case we need to update this in the future.
2022-09-05Fix UTF-8 validation in static checksGergely Kis
Use isutf8 instead of recode to detect invalid UTF-8 sequences. Also add the necessary dependencies to run the static checks locally using act (https://github.com/nektos/act) with the Medium size image.
2022-08-30Merge pull request #65078 from RandomShaper/git_hooks_extendRémi Verschelde
2022-08-30Add ability to extend the set of Git pre-commit hooksPedro J. Estébanez
2022-08-30Make Git hooks work on worktrees on WindowsPedro J. Estébanez
2022-08-27Add `dotnet format` to CI to check C# styleRaul Santos
2022-08-19ci: add basic test pipeline for shader buildersJiri Suchan
2022-08-09[iOS] Extend iOS plugins to support Swift runtimeSergey Minakov
2022-08-01File: Re-add support to skip CR (`\r`) in `File::get_as_text`Rémi Verschelde
This was removed in #63481, and we confirmed that it's better like this, but we add back the possibility to strip CR as an option, to optionally restore the previous behavior. For performance this is done directly in `String::parse_utf8`. Also fixes Android `FileAccess::get_line()` as this one _should_ strip CR. Supersedes #63717.
2022-07-29CI: Link MoltenVK statically on macOSRémi Verschelde
Same as done for official builds. Also make artifacts executable before zipping.
2022-07-25Code quality: Fix header guards consistencyRémi Verschelde
Adds `header_guards.sh` bash script, used in CI to validate future changes. Can be run locally to fix invalid header guards.
2022-07-21Rename OSX to macOS and iPhoneOS to iOS.bruvzg
2022-07-14Download Vulkan SDK disk image to a temporary folder in the scriptHugo Locurcio
This prevents a `vulkan-sdk.dmg` file from lingering in the current working directory after installing the Vulkan SDK.
2022-07-12Add a script to install the Vulkan SDK on macOSHugo Locurcio
This script can be used to make Godot easier to compile on a fresh macOS installation, including on CI platforms and containers where the Vulkan SDK isn't preinstalled.
2022-06-17Make enum/constant binds 64-bit.bruvzg