summaryrefslogtreecommitdiff
path: root/misc
AgeCommit message (Collapse)Author
2021-02-03[HTML5] Make home path persistent in editor.Fabio Alessandrelli
We used to only persist specific sub-folder of /home/web_user/ when running the Web Editor. This resulted in bad UX about default project creation path etc. This PR makes the whole folder persistent, move the zip preloading to a different folder (to avoid persisting it), and automatically prompt the user to import it if present.
2021-01-26Merge pull request #45141 from Calinou/clang-format-hook-check-versionRémi Verschelde
Check for clang-format version in the pre-commit hook
2021-01-26Merge pull request #45277 from bruvzg/ios_arm64_simRémi Verschelde
Add separate `simulator` flag for iOS build, change main library to `xcframework`.
2021-01-25[HTML5] Better editor HTML, small refactor.Fabio Alessandrelli
Side and GDNative libraries are now added by engine.js , the dynlink pre js had been deleted.
2021-01-19Cleanup: Remove executable bit from files which don't need itRémi Verschelde
Drop unused xpmfix.sh script.
2021-01-18[WIP] Add separate `simulator` flag for iOS build, change main library to ↵bruvzg
`xcframework` format.
2021-01-12Check for clang-format version in the pre-commit hookHugo Locurcio
Different clang-format versions may result in different formatting. Therefore, it's recommended to use the same version as used in CI.
2021-01-07Make links on the HTML5 editor more readableHugo Locurcio
This also tweaks the focus style to apply to all elements for better keyboard navigation.
2021-01-01Update copyright statements to 2021Rémi Verschelde
Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆
2020-12-26Fix and decrease Godot logo size in the HTML5 editor loaderHugo Locurcio
The logo can no longer overflow the viewport.
2020-12-11Remove two very slightly displaced duplicate vertices on Gobot's faceLorenzo Cerqua
They didn't show up at all in the rendered PNG, but were pretty annoying when working with Gobot face on Inkscape
2020-12-09[HTML5] Add logo and favicon to editor html.Fabio Alessandrelli
2020-12-09[HTML5] Improve the editor HTML template.Hugo Locurcio
2020-12-09[HTML5] Editor also persists cache.Fabio Alessandrelli
2020-12-05[HTML5] EditorRunNative works with GDNative.Fabio Alessandrelli
This "breaks" our loading bar logic (libraries are not counted). Fixing it is non trivial and probably deserves investigating a different strategy.
2020-11-17Add missing javascript semi-colons.Marcel Admiraal
2020-11-16Remove empty lines around braces with the formatting scriptAaron Franke
2020-11-16Add line removal around braces to the file formatting scriptAaron Franke
2020-11-16Merge pull request #42863 from Calinou/add-windows-installer-filesRémi Verschelde
Add files to create a Windows editor installer using Inno Setup
2020-11-10iOS Export: export modification to support pluginsSergey Minakov
Added plugin configuration. Export options now use plugins that could be enabled/disabled. Plugin changes are observed at runtime.
2020-11-10iOS Modules: separate main platform code from modulesSergey Minakov
Moved previously builtin modules 'GameCenter', 'AppStore', 'iCloud' to separate modules to be represented as plugin. Modified 'ARKit' and 'Camera' to not be builtin into engine and work as plugin. Changed platform code so it's not affected by the move. Modified Xcode project file to remove parameters that doesn't make any effect. Added basic '.gdip' plugin config file.
2020-10-25Optimize SVG using `svgcleaner --multipass`Hugo Locurcio
This decreases the editor binary size by about 8 KB.
2020-10-22CI: Refactor Android workflow, use pre-installed SDK and NDKRémi Verschelde
No need to waste time downloading all this when it's readily available :) Also use the official action to setup Java 8. Also build both architectures (armv7 and arm64v8) and generate the APK, so we can upload it. Remove now unused and outdated `misc/ci/android-tools-linux.sh`.
2020-10-19Add files to create a Windows editor installer using Inno SetupHugo Locurcio
This partially addresses https://github.com/godotengine/godot-proposals/issues/1432. To fully address the proposal above, official Windows installers will have to be compiled and distributed.
2020-10-14Add JavaScript editor html file.Fabio Alessandrelli
2020-10-02iOS: RefactoringSergey Minakov
Enabled ARC for iOS. Weakify/Strongify macros for objc blocks. Removed old version checks. Specific types for ObjC++ modules to exclude unneeded bridging. Separate DeviceMetrics class for device specific data. Replaced old/deprecated functionality.
2020-09-23Make canvas resize optional in HTML5.Fabio Alessandrelli
2020-09-23Better HiDPI support in HTML5.Fabio Alessandrelli
2020-09-10Remove unused variable in fixed-size.html.Marcel Admiraal
2020-09-09Explicitly add implicitly added semicolons.Marcel Admiraal
2020-08-19fix GDScript UTIHazar
changed from public.data to public.script
2020-08-12update to use scons compile db toolGordon MacPherson
2020-08-10Fix inconsistent indentation in the FreeDesktop MIME type XMLHugo Locurcio
2020-07-28Fix incorrect comments in file formatting scriptAaron Franke
2020-07-27Merge pull request #40706 from akien-mga/style-fix-file_format-macosRémi Verschelde
Fix code format scripts compat with non-GNU Unices
2020-07-27Style: Fix code format scripts compat with non-GNU UnicesRémi Verschelde
It's too hard to get compatibility between GNU and BSD sed, so let's just use perl oneliners. And improve it to also remove trailing tabs, not just spaces.
2020-07-25iOS SCons: static Vulkan binary usageSergey Minakov
Add VMA to iphone platform Use linkflag for iphone building to enforce static linking. Works fine with dynamic '.framework' library Updated xcode project to use '.a' static library
2020-07-25iOS Vulkan: copy icd to appSergey Minakov
2020-07-25iOS Export: MoltenVK framework for Vulkan supportSergey Minakov
2020-07-20CI: Drop AppVeyor and desktop Travis buildsRémi Verschelde
These have been replaced by GitHub Actions. The remaining Travis builds will also be ported eventually.
2020-07-20fix CI builds on linux by using ubuntu default apt repositoriesRevoluPowered
2020-07-14Merge pull request #40298 from Calinou/optimize-ios-splashRémi Verschelde
Optimize the default iOS splash images
2020-07-13Remove Travis CI style checks and unnecessary scriptsAaron Franke
2020-07-13Commit other files changed by file_format.shAaron Franke
2020-07-13Commit only the SVG files changed by file_format.shAaron Franke
There were a lot of SVG files changed by file_format.sh
2020-07-13Add static formatting checks for GitHub ActionsAaron Franke
2020-07-11Optimize the default iOS splash imagesHugo Locurcio
Command used: parallel oxipng -o6 --strip --zopfli ::: **/*.png This saves about 14 KB in total.
2020-07-07iOS Export: add option to use storyboard for launch screenSergey Minakov
2020-07-03Merge pull request #40050 from naithar/feature/ios-gdnative-master-2Rémi Verschelde
[4.0] Add support of iOS's dynamic libraries to GDNative
2020-07-02iOS Export: Updated Info.plist. Framework embedding. Fixes for search pathsSergey Minakov