Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-02-11 | Add static Vulkan loader. | bruvzg | |
Initial Vulkan support for Windows. Initial Vulkan support for macOS. | |||
2020-02-08 | Merge pull request #35381 from Calinou/html5-export-favicon | Fabio Alessandrelli | |
Export and reference the icon as favicon when exporting to HTML5 | |||
2020-02-05 | Drop obsolete Dockerfile, we now have official build containers | Rémi Verschelde | |
Cf. https://github.com/godotengine/build-containers A user-friendly tool using those containers will soon be released and documented. | |||
2020-02-01 | Export and reference the icon as favicon when exporting to HTML5 | Hugo Locurcio | |
This makes the project icon display immediately as a favicon when opening the page, without having to wait for the project to finish loading. | |||
2020-01-29 | Bump version to 4.0-dev | Rémi Verschelde | |
No peace for the weary. :) | |||
2020-01-27 | Add a Bash completion script for the Godot editor | Hugo Locurcio | |
2020-01-26 | Linux: Sync man page with current --help output | Rémi Verschelde | |
2020-01-10 | Add a zsh completion file for the Godot editor | Hugo Locurcio | |
This provides rich autocompletion when using Godot's command line interface. | |||
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it. | |||
2019-12-17 | Remove unused scripts from the `misc/scripts` directory | Hugo Locurcio | |
This also makes `make_icons.sh` executable directly. | |||
2019-12-13 | Added microphone and camera usage descriptions to macOS builds. | Catchawink | |
2019-12-06 | Add a pre-commit hook to check the class reference syntax | Hugo Locurcio | |
This also makes documentation helper scripts executable. | |||
2019-12-03 | [iOS] Add export options to control external access to user data. | bruvzg | |
2019-12-01 | iOS modular build and export implementation. | bruvzg | |
2019-10-26 | Travis: Force installing OpenJDK8 for Android SDK compatibility | Rémi Verschelde | |
Travis CI upgraded their Xenial VMs to default to openjdk11, which is not working properly for sdkmanager, so we can no longer accept licenses for the SDK. They don't really seem to care about providing a good alternative for us from the few threads I read, so let's just force openjdk8 back. | |||
2019-10-24 | Travis: Update Android NDK to r20 | Rémi Verschelde | |
Drop unused and outdated OSX setup. | |||
2019-10-12 | Optimize images losslessly using `oxipng -o6 --strip all --zopfli` | Hugo Locurcio | |
2019-10-02 | Remove obsolete `sort_demos.sh` script | Hugo Locurcio | |
The Project Manager now sorts projects by name by default, making this script redundant. | |||
2019-10-01 | Fixed running the export templates with newer emscripten versions. | Relintai | |
2019-09-24 | Fix copyright headers and style issues | Rémi Verschelde | |
2019-09-19 | Merge pull request #31919 from m4gr3d/use_aar_for_custom_build | Rémi Verschelde | |
Leverage Android archive (AAR) file for Godot custom build | |||
2019-09-14 | Fix HTML5 export after #30864 | Fabio Alessandrelli | |
2019-09-04 | Remove the jetbrains setup directory as it's now obsolete. | fhuya | |
2019-09-04 | Split the Android platform java logic into an Android library module (`lib`) ↵ | fhuya | |
and an application module (`app`). The application module `app` serves double duties of providing the prebuilt Godot binaries ('android_debug.apk', 'android_release.apk') and the Godot custom build template ('android_source.zip'). | |||
2019-09-03 | Fixed javascript code to remove animateStatusIndeterminate callback when the ↵ | Enzo Ferrari | |
game is loaded. (cherry picked from commit a5a413c7e971808576bbcf369e91208b51d0d819) | |||
2019-08-27 | Style: Don't apply clang-format to platform/android/java/src/com | Rémi Verschelde | |
2019-08-21 | Bump gradle version to 5.1.1 | fhuya | |
2019-08-20 | Shut down Godot processes on app exit. | fhuya | |
2019-07-06 | Add microphone privilege settings support back into export and add privilege ↵ | Bastiaan Olij | |
exist check to camera server for iOS | |||
2019-06-19 | Deprecate armv6 support for Android | fhuya | |
2019-06-17 | Add script to fix style issues and copyright headers | Rémi Verschelde | |
This is only meant to check the validity of the whole codebase every now and then, or to apply clang-format config changes when relevant. | |||
2019-06-14 | Fix pointer position in hidpi-corrected resolutions on web | Leonardo Giovanni Scur | |
2019-06-11 | Add missing license headers | Rémi Verschelde | |
Make `fix_headers.py` script compatible with Python 3. | |||
2019-05-29 | Add Android Studio support. | fhuya | |
2019-05-20 | Travis: Update clang-format to version 8.0 | Rémi Verschelde | |
2019-05-14 | Make Xcode recursive search frameworks in project dir | Vasiliy Makarov | |
2019-04-03 | dist: Rename Linux mime type to follow system convention | Rémi Verschelde | |
Mime type definitions are usually named like the mime type they define, i.e. x-godot-project in our case. It was introduced with reverse DNS naming as that's what FlatHub favors, so it will need to be renamed there. | |||
2019-03-20 | Enable Mojave "dark mode" on the editor title bar | Allan Davis | |
Enables "dark mode" in the editor and project selector title bars in macOS Mojave when selected in macOS System Preferences | |||
2019-03-13 | Bump version to 3.2-dev | Rémi Verschelde | |
No rest for the wicked. | |||
2019-03-04 | Remove microphone from export options and distribution plist | Sam Green | |
2019-02-16 | New export options iOS | Bastiaan Olij | |
2019-02-10 | Fix version in osx_tools.app | Rémi Verschelde | |
2019-02-10 | Be explicit about usage of GDScript tests | Rémi Verschelde | |
Also drop empty "image" test, and print proper error when passing wrong test name. Fixes #25638. | |||
2019-01-21 | Travis: Fix accepting Android SDK licenses | Rémi Verschelde | |
It has been failing since a few days, apparently `sdkmanager --licenses` is no longer sufficient to accept all licenses, the `platform-tools` install triggers another license dialog. Now saying yes to all just in case. | |||
2019-01-09 | Travis: Use pip to install SCons on OSX | Rémi Verschelde | |
Not sure why we switched from homebrew to scons-local anymore, but pip should work just fine and is recommended by upstream. Downloads of scons-local from SourceForge were quite iffy, so this should help avoid CI errors due to not having downloaded SCons successfully. Setting Python's user binary PATH seems necessary on Travis/OSX as per travis-ci/travis-ci#5030 (confirmed that 'scons' is not in PATH without it). | |||
2019-01-02 | escaped '&' in macos osx_tools.app Info.plist | PrestonKnopp | |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2019-01-01 | Fix missing/malformed license headers | Rémi Verschelde | |
2018-12-06 | File icons: separate icons for gdscript, resource, scene and projects. | bruvzg | |
2018-12-05 | Tests: Drop old test_io referencing data which isn't included | Rémi Verschelde | |
This should eventually be rewritten to properly test IO features, but this would be part of a bigger work on adding a proper testing framework for Godot features. Fixes #2454. |