Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-01-07 | Make links on the HTML5 editor more readable | Hugo Locurcio | |
This also tweaks the focus style to apply to all elements for better keyboard navigation. | |||
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆 | |||
2020-12-26 | Fix and decrease Godot logo size in the HTML5 editor loader | Hugo Locurcio | |
The logo can no longer overflow the viewport. | |||
2020-12-11 | Remove two very slightly displaced duplicate vertices on Gobot's face | Lorenzo Cerqua | |
They didn't show up at all in the rendered PNG, but were pretty annoying when working with Gobot face on Inkscape | |||
2020-12-09 | [HTML5] Add logo and favicon to editor html. | Fabio Alessandrelli | |
2020-12-09 | [HTML5] Improve the editor HTML template. | Hugo Locurcio | |
2020-12-09 | [HTML5] Editor also persists cache. | Fabio Alessandrelli | |
2020-12-05 | [HTML5] EditorRunNative works with GDNative. | Fabio Alessandrelli | |
This "breaks" our loading bar logic (libraries are not counted). Fixing it is non trivial and probably deserves investigating a different strategy. | |||
2020-11-17 | Add missing javascript semi-colons. | Marcel Admiraal | |
2020-11-16 | Remove empty lines around braces with the formatting script | Aaron Franke | |
2020-11-16 | Add line removal around braces to the file formatting script | Aaron Franke | |
2020-11-16 | Merge pull request #42863 from Calinou/add-windows-installer-files | Rémi Verschelde | |
Add files to create a Windows editor installer using Inno Setup | |||
2020-11-10 | iOS Export: export modification to support plugins | Sergey Minakov | |
Added plugin configuration. Export options now use plugins that could be enabled/disabled. Plugin changes are observed at runtime. | |||
2020-11-10 | iOS Modules: separate main platform code from modules | Sergey Minakov | |
Moved previously builtin modules 'GameCenter', 'AppStore', 'iCloud' to separate modules to be represented as plugin. Modified 'ARKit' and 'Camera' to not be builtin into engine and work as plugin. Changed platform code so it's not affected by the move. Modified Xcode project file to remove parameters that doesn't make any effect. Added basic '.gdip' plugin config file. | |||
2020-10-25 | Optimize SVG using `svgcleaner --multipass` | Hugo Locurcio | |
This decreases the editor binary size by about 8 KB. | |||
2020-10-22 | CI: Refactor Android workflow, use pre-installed SDK and NDK | Rémi Verschelde | |
No need to waste time downloading all this when it's readily available :) Also use the official action to setup Java 8. Also build both architectures (armv7 and arm64v8) and generate the APK, so we can upload it. Remove now unused and outdated `misc/ci/android-tools-linux.sh`. | |||
2020-10-19 | Add files to create a Windows editor installer using Inno Setup | Hugo Locurcio | |
This partially addresses https://github.com/godotengine/godot-proposals/issues/1432. To fully address the proposal above, official Windows installers will have to be compiled and distributed. | |||
2020-10-14 | Add JavaScript editor html file. | Fabio Alessandrelli | |
2020-10-02 | iOS: Refactoring | Sergey Minakov | |
Enabled ARC for iOS. Weakify/Strongify macros for objc blocks. Removed old version checks. Specific types for ObjC++ modules to exclude unneeded bridging. Separate DeviceMetrics class for device specific data. Replaced old/deprecated functionality. | |||
2020-09-23 | Make canvas resize optional in HTML5. | Fabio Alessandrelli | |
2020-09-23 | Better HiDPI support in HTML5. | Fabio Alessandrelli | |
2020-09-10 | Remove unused variable in fixed-size.html. | Marcel Admiraal | |
2020-09-09 | Explicitly add implicitly added semicolons. | Marcel Admiraal | |
2020-08-19 | fix GDScript UTI | Hazar | |
changed from public.data to public.script | |||
2020-08-12 | update to use scons compile db tool | Gordon MacPherson | |
2020-08-10 | Fix inconsistent indentation in the FreeDesktop MIME type XML | Hugo Locurcio | |
2020-07-28 | Fix incorrect comments in file formatting script | Aaron Franke | |
2020-07-27 | Merge pull request #40706 from akien-mga/style-fix-file_format-macos | Rémi Verschelde | |
Fix code format scripts compat with non-GNU Unices | |||
2020-07-27 | Style: Fix code format scripts compat with non-GNU Unices | Rémi Verschelde | |
It's too hard to get compatibility between GNU and BSD sed, so let's just use perl oneliners. And improve it to also remove trailing tabs, not just spaces. | |||
2020-07-25 | iOS SCons: static Vulkan binary usage | Sergey Minakov | |
Add VMA to iphone platform Use linkflag for iphone building to enforce static linking. Works fine with dynamic '.framework' library Updated xcode project to use '.a' static library | |||
2020-07-25 | iOS Vulkan: copy icd to app | Sergey Minakov | |
2020-07-25 | iOS Export: MoltenVK framework for Vulkan support | Sergey Minakov | |
2020-07-20 | CI: Drop AppVeyor and desktop Travis builds | Rémi Verschelde | |
These have been replaced by GitHub Actions. The remaining Travis builds will also be ported eventually. | |||
2020-07-20 | fix CI builds on linux by using ubuntu default apt repositories | RevoluPowered | |
2020-07-14 | Merge pull request #40298 from Calinou/optimize-ios-splash | Rémi Verschelde | |
Optimize the default iOS splash images | |||
2020-07-13 | Remove Travis CI style checks and unnecessary scripts | Aaron Franke | |
2020-07-13 | Commit other files changed by file_format.sh | Aaron Franke | |
2020-07-13 | Commit only the SVG files changed by file_format.sh | Aaron Franke | |
There were a lot of SVG files changed by file_format.sh | |||
2020-07-13 | Add static formatting checks for GitHub Actions | Aaron Franke | |
2020-07-11 | Optimize the default iOS splash images | Hugo Locurcio | |
Command used: parallel oxipng -o6 --strip --zopfli ::: **/*.png This saves about 14 KB in total. | |||
2020-07-07 | iOS Export: add option to use storyboard for launch screen | Sergey Minakov | |
2020-07-03 | Merge pull request #40050 from naithar/feature/ios-gdnative-master-2 | Rémi Verschelde | |
[4.0] Add support of iOS's dynamic libraries to GDNative | |||
2020-07-02 | iOS Export: Updated Info.plist. Framework embedding. Fixes for search paths | Sergey Minakov | |
2020-06-29 | [macOS] Add support for the Apple Silicon (ARM64) build target. | bruvzg | |
2020-06-23 | Export: Fix iOS enabling push notifications capability | Sergey Minakov | |
2020-06-23 | Export: Remove system frameworks from xcode template | Sergey Minakov | |
2020-06-19 | Rename "Identifier" to "Bundle Identifier" in macOS/iOS export presets | Hugo Locurcio | |
"Bundle Identifier" is more well-understood among macOS and iOS developers and is less ambiguous. This is a slight breaking change as export presets will need to be updated to account for this change. See https://github.com/godotengine/godot-docs/pull/3295. | |||
2020-05-18 | SCons: Improve registration of compilation_db tool, check version | Rémi Verschelde | |
There's a builtin `toolpath` option we can use for that, so no need to hack around a custom `scons_site` path. The script requires SCons 3.1.1 or later, so we enable it conditionally. Follow-up to #32848. | |||
2020-05-12 | Merge pull request #37099 from Faless/js/debugger_4.0 | Rémi Verschelde | |
WebSocket profiler for HTML5 platform [4.0] | |||
2020-05-12 | Add WebSocket debugger, use it for Javascript. | Fabio Alessandrelli | |