Age | Commit message (Collapse) | Author |
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The Project Manager now sorts projects by name by default,
making this script redundant.
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This is only meant to check the validity of the whole codebase every
now and then, or to apply clang-format config changes when relevant.
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Make `fix_headers.py` script compatible with Python 3.
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Happy new year to the wonderful Godot community!
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- The header now always ends with exactly one empty line
- Comments after the header are no longer removed
- Improved readability with clearer file names and comments
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Happy new year to the wonderful Godot community!
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- deprecated because icon conversion now happens in godot itself
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This reverts commit f045efe007cffb87238ee519b7f33d710814ded7.
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Slimmed down variant from the reverted #8375.
The rationale behind the name change is to give Godot's project file a unique
extension (".godot") that can be registered on the OS to be associated with
the Godot binary (OS registration not implemented here).
This PR also adds the possibility to start the game or editor if launched
with the project.godot passed as argument, which paves the way for allowing
a similar behaviour on a double-click in the OS file manager (code originally
by @Hinsbart).
Closes #6915.
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- `certs` and `editor_fonts` go to `thirdparty`
- `dist` and `scripts` go to a new `misc` folder
- `collada` and `doc` go to `tools/editor`
The next step will be to rename `tools/editor` to `editor` directly,
but this will be done at the right time to avoid breaking too many PRs.
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