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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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clang_format.sh
Age
Commit message (
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Author
2022-09-07
C#: Replace libnethost dependency to find hostfxr
Ignacio Roldán Etcheverry
2022-08-19
ci: add basic test pipeline for shader builders
Jiri Suchan
2022-05-23
Fix the logic to restart the Godot application
Fredia Huya-Kouadio
2022-04-25
Merge pull request #60445 from nathanfranke/minor-changes
Rémi Verschelde
2022-04-22
improve OS.get_name classref, misc/scripts fixes, remove trailing quote
Nathan Franke
2022-04-22
Remove superfluous Android InputManager interface and implementation
Marcel Admiraal
2022-03-29
Fix flickering issues with low processor mode on Android
Fredia Huya-Kouadio
2022-02-01
CI: Fix exclude patterns with `git ls-files`
Rémi Verschelde
2022-01-29
simplify formatting scripts, add a clang-tidy script, and run clang-tidy
Nathan Franke
2022-01-19
Improve the default project theme
Hugo Locurcio
2021-10-25
clang-format: Enable `--Wno-error=unknown` for compat with older versions
Rémi Verschelde
2021-08-25
Print colored diffs when there are formatting failures in CI
Hugo Locurcio
2021-02-16
Dynamically load libpulse.so.0 and libasound.so.1 on Linux
Hein-Pieter van Braam-Stewart
2020-07-27
Style: Fix code format scripts compat with non-GNU Unices
Rémi Verschelde
2020-07-13
Add static formatting checks for GitHub Actions
Aaron Franke