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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2020-02-01
Export and reference the icon as favicon when exporting to HTML5
Hugo Locurcio
2020-01-29
Bump version to 4.0-dev
Rémi Verschelde
2020-01-27
Add a Bash completion script for the Godot editor
Hugo Locurcio
2020-01-26
Linux: Sync man page with current --help output
Rémi Verschelde
2020-01-10
Add a zsh completion file for the Godot editor
Hugo Locurcio
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-13
Added microphone and camera usage descriptions to macOS builds.
Catchawink
2019-12-03
[iOS] Add export options to control external access to user data.
bruvzg
2019-12-01
iOS modular build and export implementation.
bruvzg
2019-10-12
Optimize images losslessly using `oxipng -o6 --strip all --zopfli`
Hugo Locurcio
2019-10-01
Fixed running the export templates with newer emscripten versions.
Relintai
2019-09-14
Fix HTML5 export after #30864
Fabio Alessandrelli
2019-09-03
Fixed javascript code to remove animateStatusIndeterminate callback when the ...
Enzo Ferrari
2019-07-06
Add microphone privilege settings support back into export and add privilege ...
Bastiaan Olij
2019-06-14
Fix pointer position in hidpi-corrected resolutions on web
Leonardo Giovanni Scur
2019-05-14
Make Xcode recursive search frameworks in project dir
Vasiliy Makarov
2019-04-03
dist: Rename Linux mime type to follow system convention
Rémi Verschelde
2019-03-20
Enable Mojave "dark mode" on the editor title bar
Allan Davis
2019-03-13
Bump version to 3.2-dev
Rémi Verschelde
2019-03-04
Remove microphone from export options and distribution plist
Sam Green
2019-02-16
New export options iOS
Bastiaan Olij
2019-02-10
Fix version in osx_tools.app
Rémi Verschelde
2019-02-10
Be explicit about usage of GDScript tests
Rémi Verschelde
2019-01-02
escaped '&' in macos osx_tools.app Info.plist
PrestonKnopp
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
Fix missing/malformed license headers
Rémi Verschelde
2018-12-06
File icons: separate icons for gdscript, resource, scene and projects.
bruvzg
2018-12-05
Tests: Drop old test_io referencing data which isn't included
Rémi Verschelde
2018-11-27
Change old Godot logo/splash screen in UWP assets
qarmin
2018-11-10
[macOS] Fix file associations (for *.scn, *.tscn and project.godot).
bruvzg
2018-11-05
doc: Use HTTPS for docs.godotengine.org and point to latest branch
Rémi Verschelde
2018-08-24
Merge pull request #21336 from eska014/html5-new-presentation
Rémi Verschelde
2018-08-23
Add responsive HTML5 export page with full-size canvas as new default
Leon Krause
2018-07-28
Tweak AppStream metadata and add MIME type integration
Hugo Locurcio
2018-07-27
Main: Fix --check-only option implemented as paired
Rémi Verschelde
2018-07-24
Rename AppStream metadata and desktop files to follow the specification
Hugo Locurcio
2018-07-01
Respect window/handheld/orientation setting in iOS
Yasha Borevich
2018-06-28
Optimize images losslessly using `oxipng -o6 --strip all --zopfli`
Hugo Locurcio
2018-06-24
Remove the old AppImage structure
Hugo Locurcio
2018-05-11
Merge pull request #18770 from eska014/cmdline
Rémi Verschelde
2018-05-10
Fix help/man for --export and --export-debug
Leon Krause
2018-05-10
Merge pull request #18765 from eska014/enginejs-extalt
Rémi Verschelde
2018-05-10
Accept non-default main packs in engine.js startGame()
Leon Krause
2018-05-10
Fix keyboard focus lock-out with HTML5 canvas in iframe
Leon Krause
2018-04-11
iPhone X support and iOS-related fixes
Ruslan Mustakov
2018-03-25
Added the "GLES2" option for the video-driver in the terminal help.
Michael Alexsander Silva Dias
2018-03-21
Merge pull request #17666 from akien-mga/editor-fps-verbose
Rémi Verschelde
2018-03-21
s/2017/2018/g for gles2, websocket, linux appdata
Poommetee Ketson
2018-03-21
Add --print-fps option to output FPS to stdout
Rémi Verschelde
2018-03-15
Check only for WebGL 1.0, move test to HTML file
Leon Krause
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