Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-02-08 | Merge pull request #35381 from Calinou/html5-export-favicon | Fabio Alessandrelli | |
Export and reference the icon as favicon when exporting to HTML5 | |||
2020-02-05 | Drop obsolete Dockerfile, we now have official build containers | Rémi Verschelde | |
Cf. https://github.com/godotengine/build-containers A user-friendly tool using those containers will soon be released and documented. | |||
2020-02-01 | Export and reference the icon as favicon when exporting to HTML5 | Hugo Locurcio | |
This makes the project icon display immediately as a favicon when opening the page, without having to wait for the project to finish loading. | |||
2020-01-29 | Bump version to 4.0-dev | Rémi Verschelde | |
No peace for the weary. :) | |||
2020-01-27 | Add a Bash completion script for the Godot editor | Hugo Locurcio | |
2020-01-26 | Linux: Sync man page with current --help output | Rémi Verschelde | |
2020-01-10 | Add a zsh completion file for the Godot editor | Hugo Locurcio | |
This provides rich autocompletion when using Godot's command line interface. | |||
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it. | |||
2019-12-13 | Added microphone and camera usage descriptions to macOS builds. | Catchawink | |
2019-12-03 | [iOS] Add export options to control external access to user data. | bruvzg | |
2019-12-01 | iOS modular build and export implementation. | bruvzg | |
2019-10-12 | Optimize images losslessly using `oxipng -o6 --strip all --zopfli` | Hugo Locurcio | |
2019-10-01 | Fixed running the export templates with newer emscripten versions. | Relintai | |
2019-09-14 | Fix HTML5 export after #30864 | Fabio Alessandrelli | |
2019-09-03 | Fixed javascript code to remove animateStatusIndeterminate callback when the ↵ | Enzo Ferrari | |
game is loaded. (cherry picked from commit a5a413c7e971808576bbcf369e91208b51d0d819) | |||
2019-07-06 | Add microphone privilege settings support back into export and add privilege ↵ | Bastiaan Olij | |
exist check to camera server for iOS | |||
2019-06-14 | Fix pointer position in hidpi-corrected resolutions on web | Leonardo Giovanni Scur | |
2019-05-14 | Make Xcode recursive search frameworks in project dir | Vasiliy Makarov | |
2019-04-03 | dist: Rename Linux mime type to follow system convention | Rémi Verschelde | |
Mime type definitions are usually named like the mime type they define, i.e. x-godot-project in our case. It was introduced with reverse DNS naming as that's what FlatHub favors, so it will need to be renamed there. | |||
2019-03-20 | Enable Mojave "dark mode" on the editor title bar | Allan Davis | |
Enables "dark mode" in the editor and project selector title bars in macOS Mojave when selected in macOS System Preferences | |||
2019-03-13 | Bump version to 3.2-dev | Rémi Verschelde | |
No rest for the wicked. | |||
2019-03-04 | Remove microphone from export options and distribution plist | Sam Green | |
2019-02-16 | New export options iOS | Bastiaan Olij | |
2019-02-10 | Fix version in osx_tools.app | Rémi Verschelde | |
2019-02-10 | Be explicit about usage of GDScript tests | Rémi Verschelde | |
Also drop empty "image" test, and print proper error when passing wrong test name. Fixes #25638. | |||
2019-01-02 | escaped '&' in macos osx_tools.app Info.plist | PrestonKnopp | |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2019-01-01 | Fix missing/malformed license headers | Rémi Verschelde | |
2018-12-06 | File icons: separate icons for gdscript, resource, scene and projects. | bruvzg | |
2018-12-05 | Tests: Drop old test_io referencing data which isn't included | Rémi Verschelde | |
This should eventually be rewritten to properly test IO features, but this would be part of a bigger work on adding a proper testing framework for Godot features. Fixes #2454. | |||
2018-11-27 | Change old Godot logo/splash screen in UWP assets | qarmin | |
2018-11-10 | [macOS] Fix file associations (for *.scn, *.tscn and project.godot). | bruvzg | |
2018-11-05 | doc: Use HTTPS for docs.godotengine.org and point to latest branch | Rémi Verschelde | |
Fixes #23509. | |||
2018-08-24 | Merge pull request #21336 from eska014/html5-new-presentation | Rémi Verschelde | |
Add responsive HTML5 export page with full-size canvas as new default | |||
2018-08-23 | Add responsive HTML5 export page with full-size canvas as new default | Leon Krause | |
2018-07-28 | Tweak AppStream metadata and add MIME type integration | Hugo Locurcio | |
This allows Godot to be registered as an application to open Godot project files. | |||
2018-07-27 | Main: Fix --check-only option implemented as paired | Rémi Verschelde | |
Fixes #20503. Also added the option to the Linux manpage. | |||
2018-07-24 | Rename AppStream metadata and desktop files to follow the specification | Hugo Locurcio | |
This also adds a few more fields to the AppStream file to improve desktop integration. | |||
2018-07-01 | Respect window/handheld/orientation setting in iOS | Yasha Borevich | |
2018-06-28 | Optimize images losslessly using `oxipng -o6 --strip all --zopfli` | Hugo Locurcio | |
2018-06-24 | Remove the old AppImage structure | Hugo Locurcio | |
These files did not serve a real purpose since `icon.png` can be used as the AppImage icon, and a .desktop file can be found at `misc/dist/linux/godot.desktop` with the same contents. | |||
2018-05-11 | Merge pull request #18770 from eska014/cmdline | Rémi Verschelde | |
Command line fixes | |||
2018-05-10 | Fix help/man for --export and --export-debug | Leon Krause | |
2018-05-10 | Merge pull request #18765 from eska014/enginejs-extalt | Rémi Verschelde | |
Facilitate using non-default filename extensions in HTML5 platform | |||
2018-05-10 | Accept non-default main packs in engine.js startGame() | Leon Krause | |
Allows using startGame() with main packs exported as .zip, but also any other custom extension, for example if a web game host does not allow the .pck filename extension. | |||
2018-05-10 | Fix keyboard focus lock-out with HTML5 canvas in iframe | Leon Krause | |
2018-04-11 | iPhone X support and iOS-related fixes | Ruslan Mustakov | |
Starting from April 2018 Apple no longer accepts apps that do not support iPhone X. For games this mainly means respecting the safe area, unobstructed by notch and virtual home button. UI controls must be placed within the safe area so that users can interact with them. This commit: - Adds OS::get_window_safe_area method that returns unobscured area of the window, where interactive controls should be rendered. - Reorganizes how launch screens are exported - the previous way was incorrect and modern iPhones did not pick up the correct screens and because of that used a non-native resolution to render the game. - Adds launch screen options for iPhone X. - Makes launch screens optional in the export template. If not specified, a white screen will be used. - Adds App Store icon (1024x1024) export option as it now has to be bundled with the app instead of being provided in iTunes Connect. - Fixes crash when launching games in iOS Simulator. It happened because controllerWasConnected callback came before the engine was initialized. Now in such case the controllers will be queued up and registered after initialization is done. - Fixes issue with the virtual keyboard where for some reason autocorrection panel would intersect with the keyboard itself and not allow you to use the top row of the keyboard. This is fixed by disabling autocorrection altogether. Closes #17358. Fixes #17428. Fixes #17331. | |||
2018-03-25 | Added the "GLES2" option for the video-driver in the terminal help. | Michael Alexsander Silva Dias | |
2018-03-21 | Merge pull request #17666 from akien-mga/editor-fps-verbose | Rémi Verschelde | |
Add --print-fps option to output FPS to stdout | |||
2018-03-21 | s/2017/2018/g for gles2, websocket, linux appdata | Poommetee Ketson | |