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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2021-01-26
Merge pull request #45277 from bruvzg/ios_arm64_sim
Rémi Verschelde
2021-01-25
[HTML5] Better editor HTML, small refactor.
Fabio Alessandrelli
2021-01-19
Cleanup: Remove executable bit from files which don't need it
Rémi Verschelde
2021-01-18
[WIP] Add separate `simulator` flag for iOS build, change main library to `xc...
bruvzg
2021-01-07
Make links on the HTML5 editor more readable
Hugo Locurcio
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-26
Fix and decrease Godot logo size in the HTML5 editor loader
Hugo Locurcio
2020-12-11
Remove two very slightly displaced duplicate vertices on Gobot's face
Lorenzo Cerqua
2020-12-09
[HTML5] Add logo and favicon to editor html.
Fabio Alessandrelli
2020-12-09
[HTML5] Improve the editor HTML template.
Hugo Locurcio
2020-12-09
[HTML5] Editor also persists cache.
Fabio Alessandrelli
2020-12-05
[HTML5] EditorRunNative works with GDNative.
Fabio Alessandrelli
2020-11-17
Add missing javascript semi-colons.
Marcel Admiraal
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-16
Merge pull request #42863 from Calinou/add-windows-installer-files
Rémi Verschelde
2020-11-10
iOS Export: export modification to support plugins
Sergey Minakov
2020-11-10
iOS Modules: separate main platform code from modules
Sergey Minakov
2020-10-25
Optimize SVG using `svgcleaner --multipass`
Hugo Locurcio
2020-10-19
Add files to create a Windows editor installer using Inno Setup
Hugo Locurcio
2020-10-14
Add JavaScript editor html file.
Fabio Alessandrelli
2020-10-02
iOS: Refactoring
Sergey Minakov
2020-09-23
Make canvas resize optional in HTML5.
Fabio Alessandrelli
2020-09-23
Better HiDPI support in HTML5.
Fabio Alessandrelli
2020-09-10
Remove unused variable in fixed-size.html.
Marcel Admiraal
2020-09-09
Explicitly add implicitly added semicolons.
Marcel Admiraal
2020-08-19
fix GDScript UTI
Hazar
2020-08-10
Fix inconsistent indentation in the FreeDesktop MIME type XML
Hugo Locurcio
2020-07-25
iOS SCons: static Vulkan binary usage
Sergey Minakov
2020-07-25
iOS Vulkan: copy icd to app
Sergey Minakov
2020-07-25
iOS Export: MoltenVK framework for Vulkan support
Sergey Minakov
2020-07-14
Merge pull request #40298 from Calinou/optimize-ios-splash
Rémi Verschelde
2020-07-13
Commit other files changed by file_format.sh
Aaron Franke
2020-07-13
Commit only the SVG files changed by file_format.sh
Aaron Franke
2020-07-11
Optimize the default iOS splash images
Hugo Locurcio
2020-07-07
iOS Export: add option to use storyboard for launch screen
Sergey Minakov
2020-07-03
Merge pull request #40050 from naithar/feature/ios-gdnative-master-2
Rémi Verschelde
2020-07-02
iOS Export: Updated Info.plist. Framework embedding. Fixes for search paths
Sergey Minakov
2020-06-29
[macOS] Add support for the Apple Silicon (ARM64) build target.
bruvzg
2020-06-23
Export: Fix iOS enabling push notifications capability
Sergey Minakov
2020-06-23
Export: Remove system frameworks from xcode template
Sergey Minakov
2020-06-19
Rename "Identifier" to "Bundle Identifier" in macOS/iOS export presets
Hugo Locurcio
2020-05-12
Add WebSocket debugger, use it for Javascript.
Fabio Alessandrelli
2020-05-10
DisplayServerJavaScript implementation.
Fabio Alessandrelli
2020-05-06
Request the dedicated GPU when starting Godot from the `.desktop` file
Hugo Locurcio
2020-04-22
Set the `title` tag in the HTML5 export immediately
Hugo Locurcio
2020-03-31
Fix exporting corrupted Xcode pbxproj if project name has spaces
Ignacio Etcheverry
2020-03-21
Make file formatting comply with POSIX and Unix standards
Aaron Franke
2020-02-22
SCons: Bump required C++ standard to C++17
Rémi Verschelde
2020-02-16
Add a fish shell completion file for the Godot editor
Hugo Locurcio
2020-02-13
Remove obsolete GLES3 backend
Rémi Verschelde
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