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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2020-07-14
Merge pull request #40298 from Calinou/optimize-ios-splash
Rémi Verschelde
2020-07-13
Commit other files changed by file_format.sh
Aaron Franke
2020-07-13
Commit only the SVG files changed by file_format.sh
Aaron Franke
2020-07-11
Optimize the default iOS splash images
Hugo Locurcio
2020-07-07
iOS Export: add option to use storyboard for launch screen
Sergey Minakov
2020-07-03
Merge pull request #40050 from naithar/feature/ios-gdnative-master-2
Rémi Verschelde
2020-07-02
iOS Export: Updated Info.plist. Framework embedding. Fixes for search paths
Sergey Minakov
2020-06-29
[macOS] Add support for the Apple Silicon (ARM64) build target.
bruvzg
2020-06-23
Export: Fix iOS enabling push notifications capability
Sergey Minakov
2020-06-23
Export: Remove system frameworks from xcode template
Sergey Minakov
2020-06-19
Rename "Identifier" to "Bundle Identifier" in macOS/iOS export presets
Hugo Locurcio
2020-05-12
Add WebSocket debugger, use it for Javascript.
Fabio Alessandrelli
2020-05-10
DisplayServerJavaScript implementation.
Fabio Alessandrelli
2020-05-06
Request the dedicated GPU when starting Godot from the `.desktop` file
Hugo Locurcio
2020-04-22
Set the `title` tag in the HTML5 export immediately
Hugo Locurcio
2020-03-31
Fix exporting corrupted Xcode pbxproj if project name has spaces
Ignacio Etcheverry
2020-03-21
Make file formatting comply with POSIX and Unix standards
Aaron Franke
2020-02-22
SCons: Bump required C++ standard to C++17
Rémi Verschelde
2020-02-16
Add a fish shell completion file for the Godot editor
Hugo Locurcio
2020-02-13
Remove obsolete GLES3 backend
Rémi Verschelde
2020-02-11
Add static Vulkan loader.
bruvzg
2020-02-08
Merge pull request #35381 from Calinou/html5-export-favicon
Fabio Alessandrelli
2020-02-05
Drop obsolete Dockerfile, we now have official build containers
Rémi Verschelde
2020-02-01
Export and reference the icon as favicon when exporting to HTML5
Hugo Locurcio
2020-01-29
Bump version to 4.0-dev
Rémi Verschelde
2020-01-27
Add a Bash completion script for the Godot editor
Hugo Locurcio
2020-01-26
Linux: Sync man page with current --help output
Rémi Verschelde
2020-01-10
Add a zsh completion file for the Godot editor
Hugo Locurcio
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-13
Added microphone and camera usage descriptions to macOS builds.
Catchawink
2019-12-03
[iOS] Add export options to control external access to user data.
bruvzg
2019-12-01
iOS modular build and export implementation.
bruvzg
2019-10-12
Optimize images losslessly using `oxipng -o6 --strip all --zopfli`
Hugo Locurcio
2019-10-01
Fixed running the export templates with newer emscripten versions.
Relintai
2019-09-14
Fix HTML5 export after #30864
Fabio Alessandrelli
2019-09-03
Fixed javascript code to remove animateStatusIndeterminate callback when the ...
Enzo Ferrari
2019-07-06
Add microphone privilege settings support back into export and add privilege ...
Bastiaan Olij
2019-06-14
Fix pointer position in hidpi-corrected resolutions on web
Leonardo Giovanni Scur
2019-05-14
Make Xcode recursive search frameworks in project dir
Vasiliy Makarov
2019-04-03
dist: Rename Linux mime type to follow system convention
Rémi Verschelde
2019-03-20
Enable Mojave "dark mode" on the editor title bar
Allan Davis
2019-03-13
Bump version to 3.2-dev
Rémi Verschelde
2019-03-04
Remove microphone from export options and distribution plist
Sam Green
2019-02-16
New export options iOS
Bastiaan Olij
2019-02-10
Fix version in osx_tools.app
Rémi Verschelde
2019-02-10
Be explicit about usage of GDScript tests
Rémi Verschelde
2019-01-02
escaped '&' in macos osx_tools.app Info.plist
PrestonKnopp
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
Fix missing/malformed license headers
Rémi Verschelde
2018-12-06
File icons: separate icons for gdscript, resource, scene and projects.
bruvzg
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