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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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_godot.zsh-completion
Age
Commit message (
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Author
2022-12-12
Rename all gdnative occurences to gdextension
Gilles Roudière
2022-12-04
Improve command line help to fit on narrower displays
Hugo Locurcio
2022-11-02
Rename `--export` command line argument to `--export-release`
Hugo Locurcio
2022-10-13
Implement a way to dump the gdnative_interface.h file from the executable
Gilles Roudière
2022-09-19
Split rendering driver project setting into renderer_name and rendering_drive...
clayjohn
2022-06-15
Add Godot 3.x -> Godot 4.x project converter
Rafał Mikrut
2022-05-16
Rename `--vk-layers` command line argument to `--gpu-validation`
Hugo Locurcio
2022-03-15
Merge pull request #59153 from Calinou/debug-stringnames-improve
Rémi Verschelde
2022-03-15
Improve `--debug-stringnames` to be more useful
Hugo Locurcio
2022-03-13
Make `-q` CLI argument toggle quiet stdout instead of quitting
Hugo Locurcio
2022-03-13
Tweak the display order of CLI arguments in `--help` for consistency
Hugo Locurcio
2022-03-09
Remove unused GDNative code
Rémi Verschelde
2022-01-13
Merge pull request #56311 from Calinou/default-allow-hidpi
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-30
Enable "Allow Hidpi" by default
Hugo Locurcio
2021-08-03
[Headless] Add --headless switch (no rendering, no audio).
Fabio Alessandrelli
2021-07-06
Restructure and reimplement vsync options
Hendrik Brucker
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-02-13
Remove obsolete GLES3 backend
Rémi Verschelde
2020-01-10
Add a zsh completion file for the Godot editor
Hugo Locurcio