Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it. | |||
2019-12-13 | Added microphone and camera usage descriptions to macOS builds. | Catchawink | |
2019-03-20 | Enable Mojave "dark mode" on the editor title bar | Allan Davis | |
Enables "dark mode" in the editor and project selector title bars in macOS Mojave when selected in macOS System Preferences | |||
2019-03-13 | Bump version to 3.2-dev | Rémi Verschelde | |
No rest for the wicked. | |||
2019-02-10 | Fix version in osx_tools.app | Rémi Verschelde | |
2019-01-02 | escaped '&' in macos osx_tools.app Info.plist | PrestonKnopp | |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2018-12-06 | File icons: separate icons for gdscript, resource, scene and projects. | bruvzg | |
2018-11-10 | [macOS] Fix file associations (for *.scn, *.tscn and project.godot). | bruvzg | |
2018-01-25 | Dist: Update manpage and macOS version string | Rémi Verschelde | |
2018-01-03 | Fix broken Info.plist after copyright update | Razah | |
Fixes #15293. + related misc fixes by @akien-mga. | |||
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-09-26 | Change OSX version from 2.2-dev to 3.0-dev | Scott Beca | |
2017-05-28 | Use new icons everywhere | Timo Schwarzer | |
Closes #8879 | |||
2017-02-09 | Reorder the folders in tools to prepare moving tools/editor | Rémi Verschelde | |
- `certs` and `editor_fonts` go to `thirdparty` - `dist` and `scripts` go to a new `misc` folder - `collada` and `doc` go to `tools/editor` The next step will be to rename `tools/editor` to `editor` directly, but this will be done at the right time to avoid breaking too many PRs. |