index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
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path:
root
/
misc
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dist
/
osx_tools.app
/
Contents
Age
Commit message (
Expand
)
Author
2021-06-14
Add LSApplicationCategoryType to the template and export dialog.
bruvzg
2021-04-14
[macOS] Update required Vulkan API version the ICD configs.
bruvzg
2021-01-19
Cleanup: Remove executable bit from files which don't need it
Rémi Verschelde
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-08-19
fix GDScript UTI
Hazar
2020-06-29
[macOS] Add support for the Apple Silicon (ARM64) build target.
bruvzg
2020-02-22
SCons: Bump required C++ standard to C++17
Rémi Verschelde
2020-02-11
Add static Vulkan loader.
bruvzg
2020-01-29
Bump version to 4.0-dev
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-13
Added microphone and camera usage descriptions to macOS builds.
Catchawink
2019-03-20
Enable Mojave "dark mode" on the editor title bar
Allan Davis
2019-03-13
Bump version to 3.2-dev
Rémi Verschelde
2019-02-10
Fix version in osx_tools.app
Rémi Verschelde
2019-01-02
escaped '&' in macos osx_tools.app Info.plist
PrestonKnopp
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-06
File icons: separate icons for gdscript, resource, scene and projects.
bruvzg
2018-11-10
[macOS] Fix file associations (for *.scn, *.tscn and project.godot).
bruvzg
2018-01-25
Dist: Update manpage and macOS version string
Rémi Verschelde
2018-01-03
Fix broken Info.plist after copyright update
Razah
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-09-26
Change OSX version from 2.2-dev to 3.0-dev
Scott Beca
2017-05-28
Use new icons everywhere
Timo Schwarzer
2017-02-09
Reorder the folders in tools to prepare moving tools/editor
Rémi Verschelde