Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-02-12 | [macOS] Add missing translation file. | bruvzg | |
2021-11-09 | Merge pull request #52945 from bruvzg/macos_editor_translation | Rémi Verschelde | |
2021-09-30 | Merge pull request #52043 from Calinou/macos-use-big-sur-icon | Rémi Verschelde | |
2021-09-22 | [macOS] Add empty translation files to the editor app bundle, to allow ↵ | bruvzg | |
translation detection by the OS. | |||
2021-09-20 | [macOS] Update MIME codes and file type names to match ↵ | bruvzg | |
"dist/linux/org.godotengine.Godot.xml" definitions. Add missing "shader" type icon. | |||
2021-08-24 | Use a Big Sur-style macOS icon for the Godot editor | Hugo Locurcio | |
This provides a more coherent visual look with the rest of macOS. Co-authored-by: Hazar <36481442+hazarek@users.noreply.github.com> | |||
2021-04-14 | [macOS] Update required Vulkan API version the ICD configs. | bruvzg | |
2020-02-11 | Add static Vulkan loader. | bruvzg | |
Initial Vulkan support for Windows. Initial Vulkan support for macOS. | |||
2018-12-06 | File icons: separate icons for gdscript, resource, scene and projects. | bruvzg | |
2018-11-10 | [macOS] Fix file associations (for *.scn, *.tscn and project.godot). | bruvzg | |
2017-05-28 | Use new icons everywhere | Timo Schwarzer | |
Closes #8879 | |||
2017-02-09 | Reorder the folders in tools to prepare moving tools/editor | Rémi Verschelde | |
- `certs` and `editor_fonts` go to `thirdparty` - `dist` and `scripts` go to a new `misc` folder - `collada` and `doc` go to `tools/editor` The next step will be to rename `tools/editor` to `editor` directly, but this will be done at the right time to avoid breaking too many PRs. |