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2022-02-12[macOS] Add missing translation file.bruvzg
2021-11-09Merge pull request #52945 from bruvzg/macos_editor_translationRémi Verschelde
2021-09-30Merge pull request #52043 from Calinou/macos-use-big-sur-iconRémi Verschelde
2021-09-22[macOS] Add empty translation files to the editor app bundle, to allow ↵bruvzg
translation detection by the OS.
2021-09-20[macOS] Update MIME codes and file type names to match ↵bruvzg
"dist/linux/org.godotengine.Godot.xml" definitions. Add missing "shader" type icon.
2021-08-24Use a Big Sur-style macOS icon for the Godot editorHugo Locurcio
This provides a more coherent visual look with the rest of macOS. Co-authored-by: Hazar <36481442+hazarek@users.noreply.github.com>
2021-04-14[macOS] Update required Vulkan API version the ICD configs.bruvzg
2020-02-11Add static Vulkan loader.bruvzg
Initial Vulkan support for Windows. Initial Vulkan support for macOS.
2018-12-06File icons: separate icons for gdscript, resource, scene and projects.bruvzg
2018-11-10[macOS] Fix file associations (for *.scn, *.tscn and project.godot).bruvzg
2017-05-28Use new icons everywhereTimo Schwarzer
Closes #8879
2017-02-09Reorder the folders in tools to prepare moving tools/editorRémi Verschelde
- `certs` and `editor_fonts` go to `thirdparty` - `dist` and `scripts` go to a new `misc` folder - `collada` and `doc` go to `tools/editor` The next step will be to rename `tools/editor` to `editor` directly, but this will be done at the right time to avoid breaking too many PRs.