Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-04-03 | dist: Rename Linux mime type to follow system convention | Rémi Verschelde | |
Mime type definitions are usually named like the mime type they define, i.e. x-godot-project in our case. It was introduced with reverse DNS naming as that's what FlatHub favors, so it will need to be renamed there. | |||
2019-03-13 | Bump version to 3.2-dev | Rémi Verschelde | |
No rest for the wicked. | |||
2019-02-10 | Be explicit about usage of GDScript tests | Rémi Verschelde | |
Also drop empty "image" test, and print proper error when passing wrong test name. Fixes #25638. | |||
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2018-12-05 | Tests: Drop old test_io referencing data which isn't included | Rémi Verschelde | |
This should eventually be rewritten to properly test IO features, but this would be part of a bigger work on adding a proper testing framework for Godot features. Fixes #2454. | |||
2018-11-05 | doc: Use HTTPS for docs.godotengine.org and point to latest branch | Rémi Verschelde | |
Fixes #23509. | |||
2018-07-28 | Tweak AppStream metadata and add MIME type integration | Hugo Locurcio | |
This allows Godot to be registered as an application to open Godot project files. | |||
2018-07-27 | Main: Fix --check-only option implemented as paired | Rémi Verschelde | |
Fixes #20503. Also added the option to the Linux manpage. | |||
2018-07-24 | Rename AppStream metadata and desktop files to follow the specification | Hugo Locurcio | |
This also adds a few more fields to the AppStream file to improve desktop integration. | |||
2018-05-10 | Fix help/man for --export and --export-debug | Leon Krause | |
2018-03-25 | Added the "GLES2" option for the video-driver in the terminal help. | Michael Alexsander Silva Dias | |
2018-03-21 | Merge pull request #17666 from akien-mga/editor-fps-verbose | Rémi Verschelde | |
Add --print-fps option to output FPS to stdout | |||
2018-03-21 | s/2017/2018/g for gles2, websocket, linux appdata | Poommetee Ketson | |
2018-03-21 | Add --print-fps option to output FPS to stdout | Rémi Verschelde | |
Works both for the editor and games. Projects can still use "debug/settings/stdout/print_fps" to enable it permanently. The --print-fps option takes precedence (so works even if the project setting is disabled). That setting is also no longer redefined on the fly based on the verbose flag, that was a mess. | |||
2018-03-14 | Dist: Fix Linux desktop file launch argument | Rémi Verschelde | |
2018-02-24 | Add --quit option to help output and update manpage | Rémi Verschelde | |
2018-01-25 | Dist: Update manpage and macOS version string | Rémi Verschelde | |
2017-09-24 | Dist: Fix typos in manpage | Rémi Verschelde | |
[ci skip] | |||
2017-09-24 | Dist: Use HTTPS for screenshot link in AppData file | Rémi Verschelde | |
[ci skip] | |||
2017-09-24 | Dist: Add man page for Linux packagers | Rémi Verschelde | |
[ci skip] | |||
2017-09-24 | Dist: Add desktop and AppStream files for Linux packagers | Rémi Verschelde | |
[ci skip] |