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AgeCommit message (Collapse)Author
2018-11-05doc: Use HTTPS for docs.godotengine.org and point to latest branchRémi Verschelde
Fixes #23509.
2018-07-28Tweak AppStream metadata and add MIME type integrationHugo Locurcio
This allows Godot to be registered as an application to open Godot project files.
2018-07-27Main: Fix --check-only option implemented as pairedRémi Verschelde
Fixes #20503. Also added the option to the Linux manpage.
2018-07-24Rename AppStream metadata and desktop files to follow the specificationHugo Locurcio
This also adds a few more fields to the AppStream file to improve desktop integration.
2018-05-10Fix help/man for --export and --export-debugLeon Krause
2018-03-25Added the "GLES2" option for the video-driver in the terminal help.Michael Alexsander Silva Dias
2018-03-21Merge pull request #17666 from akien-mga/editor-fps-verboseRémi Verschelde
Add --print-fps option to output FPS to stdout
2018-03-21s/2017/2018/g for gles2, websocket, linux appdataPoommetee Ketson
2018-03-21Add --print-fps option to output FPS to stdoutRémi Verschelde
Works both for the editor and games. Projects can still use "debug/settings/stdout/print_fps" to enable it permanently. The --print-fps option takes precedence (so works even if the project setting is disabled). That setting is also no longer redefined on the fly based on the verbose flag, that was a mess.
2018-03-14Dist: Fix Linux desktop file launch argumentRémi Verschelde
2018-02-24Add --quit option to help output and update manpageRémi Verschelde
2018-01-25Dist: Update manpage and macOS version stringRémi Verschelde
2017-09-24Dist: Fix typos in manpageRémi Verschelde
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2017-09-24Dist: Use HTTPS for screenshot link in AppData fileRémi Verschelde
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2017-09-24Dist: Add man page for Linux packagersRémi Verschelde
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2017-09-24Dist: Add desktop and AppStream files for Linux packagersRémi Verschelde
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