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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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linux
Age
Commit message (
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Author
2019-04-03
dist: Rename Linux mime type to follow system convention
Rémi Verschelde
2019-03-13
Bump version to 3.2-dev
Rémi Verschelde
2019-02-10
Be explicit about usage of GDScript tests
Rémi Verschelde
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-05
Tests: Drop old test_io referencing data which isn't included
Rémi Verschelde
2018-11-05
doc: Use HTTPS for docs.godotengine.org and point to latest branch
Rémi Verschelde
2018-07-28
Tweak AppStream metadata and add MIME type integration
Hugo Locurcio
2018-07-27
Main: Fix --check-only option implemented as paired
Rémi Verschelde
2018-07-24
Rename AppStream metadata and desktop files to follow the specification
Hugo Locurcio
2018-05-10
Fix help/man for --export and --export-debug
Leon Krause
2018-03-25
Added the "GLES2" option for the video-driver in the terminal help.
Michael Alexsander Silva Dias
2018-03-21
Merge pull request #17666 from akien-mga/editor-fps-verbose
Rémi Verschelde
2018-03-21
s/2017/2018/g for gles2, websocket, linux appdata
Poommetee Ketson
2018-03-21
Add --print-fps option to output FPS to stdout
Rémi Verschelde
2018-03-14
Dist: Fix Linux desktop file launch argument
Rémi Verschelde
2018-02-24
Add --quit option to help output and update manpage
Rémi Verschelde
2018-01-25
Dist: Update manpage and macOS version string
Rémi Verschelde
2017-09-24
Dist: Fix typos in manpage
Rémi Verschelde
2017-09-24
Dist: Use HTTPS for screenshot link in AppData file
Rémi Verschelde
2017-09-24
Dist: Add man page for Linux packagers
Rémi Verschelde
2017-09-24
Dist: Add desktop and AppStream files for Linux packagers
Rémi Verschelde