summaryrefslogtreecommitdiff
path: root/misc/dist/linux/org.godotengine.Godot.xml
AgeCommit message (Collapse)Author
2021-08-22Replace HTTP links with HTTPS for sites with HTTPS versionsAaron Franke
2021-07-29Properly tag project files as a subclass of plain text in the MIME infoMichael Alexsander
2021-07-29Make some small tweaks to the MIME infoMichael Alexsander
2021-03-24Rename the `.shader` file extension to `.gdshader`Hugo Locurcio
This lets third-party software recognize Godot shaders more easily, without relying on guesswork since the `.shader` extension is generic.
2021-02-09Improve the MIME source fileRiteo Siuga
- Add MIME definitions for resources, scenes and scripts - Remove the "weight" property, which defaults to 50, a much saner value than the previous 100, which was a bit excessive. - Changes their icon names in order to follow the XDG icon naming conventions.
2019-04-03dist: Rename Linux mime type to follow system conventionRĂ©mi Verschelde
Mime type definitions are usually named like the mime type they define, i.e. x-godot-project in our case. It was introduced with reverse DNS naming as that's what FlatHub favors, so it will need to be renamed there.
2018-07-28Tweak AppStream metadata and add MIME type integrationHugo Locurcio
This allows Godot to be registered as an application to open Godot project files.