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AgeCommit message (Collapse)Author
2022-12-12Rename all gdnative occurences to gdextensionGilles Roudière
Non-exhaustive list of case-sensitive renames: GDExtension -> GDNative GDNATIVE -> GDEXTENSION gdextension -> gdnative ExtensionExtension ->Extension (for where there was GDNativeExtension) EXTENSION_EXTENSION ->EXTENSION (for where there was GDNATIVE_EXTENSION) gdnlib -> gdextension gdn_interface -> gde_interface gdni -> gde_interface
2022-11-02Rename `--export` command line argument to `--export-release`Hugo Locurcio
This makes the action of exporting to release mode more explicit.
2022-10-13Implement a way to dump the gdnative_interface.h file from the executableGilles Roudière
2022-03-09Remove unused GDNative codeRémi Verschelde
This has been superseded by GDExtension so this code is no longer useful nor usable. There's still some GDNative-related stuff in platform export code which needs to be adapted for GDExtension (e.g. to include GDExtension libraries in exports).
2021-07-06Restructure and reimplement vsync optionsHendrik Brucker
-Add a v-sync mode setting which allows to choose between DISABLED, ON, ADAPTIVE and MAILBOX -Removed the V-Sync via Compositor option
2020-02-13Remove obsolete GLES3 backendRémi Verschelde
Due to the port to Vulkan and complete redesign of the rendering backend, the `drivers/gles3` code is no longer usable in this state and is not planned to be ported to the new architecture. The GLES2 backend is kept (while still disabled and non-working) as it will eventually be ported to serve as the low-end renderer for Godot 4.0. Some GLES3 features might be selectively ported to the updated GLES2 backend if there's a need for them, and extensions we can use for that. So long, OpenGL driver bugs!
2020-01-29Bump version to 4.0-devRémi Verschelde
No peace for the weary. :)
2020-01-26Linux: Sync man page with current --help outputRémi Verschelde
2019-03-13Bump version to 3.2-devRémi Verschelde
No rest for the wicked.
2019-02-10Be explicit about usage of GDScript testsRémi Verschelde
Also drop empty "image" test, and print proper error when passing wrong test name. Fixes #25638.
2019-01-01Update copyright statements to 2019Rémi Verschelde
Happy new year to the wonderful Godot community!
2018-12-05Tests: Drop old test_io referencing data which isn't includedRémi Verschelde
This should eventually be rewritten to properly test IO features, but this would be part of a bigger work on adding a proper testing framework for Godot features. Fixes #2454.
2018-07-27Main: Fix --check-only option implemented as pairedRémi Verschelde
Fixes #20503. Also added the option to the Linux manpage.
2018-05-10Fix help/man for --export and --export-debugLeon Krause
2018-03-25Added the "GLES2" option for the video-driver in the terminal help.Michael Alexsander Silva Dias
2018-03-21Add --print-fps option to output FPS to stdoutRémi Verschelde
Works both for the editor and games. Projects can still use "debug/settings/stdout/print_fps" to enable it permanently. The --print-fps option takes precedence (so works even if the project setting is disabled). That setting is also no longer redefined on the fly based on the verbose flag, that was a mess.
2018-02-24Add --quit option to help output and update manpageRémi Verschelde
2018-01-25Dist: Update manpage and macOS version stringRémi Verschelde
2017-09-24Dist: Fix typos in manpageRémi Verschelde
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2017-09-24Dist: Use HTTPS for screenshot link in AppData fileRémi Verschelde
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2017-09-24Dist: Add man page for Linux packagersRémi Verschelde
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