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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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ios_xcode
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godot_ios.xcodeproj
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project.pbxproj
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Commit message (
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Author
2022-09-23
SCons: Cleanup `DEBUG`, `_DEBUG` and `NDEBUG` defines
Rémi Verschelde
2022-08-09
[iOS] Extend iOS plugins to support Swift runtime
Sergey Minakov
2022-03-04
[macOS and iOS export] Add localized application name to the translation .pli...
bruvzg
2022-02-08
Remove support for ARMv7 (32-bit) on iOS
Hugo Locurcio
2022-01-25
[iOS] Fix iOS export with manually specified signing/provisioning data.
bruvzg
2021-05-27
Add iOS export option for device family
Pedro J. Estébanez
2021-01-18
[WIP] Add separate `simulator` flag for iOS build, change main library to `xc...
bruvzg
2020-11-10
iOS Export: export modification to support plugins
Sergey Minakov
2020-11-10
iOS Modules: separate main platform code from modules
Sergey Minakov
2020-10-02
iOS: Refactoring
Sergey Minakov
2020-07-25
iOS SCons: static Vulkan binary usage
Sergey Minakov
2020-07-25
iOS Vulkan: copy icd to app
Sergey Minakov
2020-07-25
iOS Export: MoltenVK framework for Vulkan support
Sergey Minakov
2020-07-07
iOS Export: add option to use storyboard for launch screen
Sergey Minakov
2020-07-02
iOS Export: Updated Info.plist. Framework embedding. Fixes for search paths
Sergey Minakov
2020-06-23
Export: Remove system frameworks from xcode template
Sergey Minakov
2020-06-19
Rename "Identifier" to "Bundle Identifier" in macOS/iOS export presets
Hugo Locurcio
2020-03-31
Fix exporting corrupted Xcode pbxproj if project name has spaces
Ignacio Etcheverry
2019-12-01
iOS modular build and export implementation.
bruvzg
2019-05-14
Make Xcode recursive search frameworks in project dir
Vasiliy Makarov
2019-02-16
New export options iOS
Bastiaan Olij
2018-04-11
iPhone X support and iOS-related fixes
Ruslan Mustakov
2017-11-21
Allow configuring iOS export
Ruslan Mustakov
2017-09-26
Enhance iOS export
Ruslan Mustakov
2017-03-26
Remove redundant subfolder in iOS template
Rémi Verschelde